This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2016-06-27

Sleeper Ship Mk.II v1.0 (TL9)
  Copyright 2016 by Onno Meyer

  Sublight thrusters let the Mark II reach relativistic speeds, limited
by the particle density and her bow shielding. Interstellar flights are
still taking decades, perhaps even centuries, so the ship has cryosleep
capsules for all passengers and crew.
  The working and living areas for the crew are in the forward part of
the ship. The computers will wake some of the crew a few months before
arrival, or if there are problems during the flight. The passengers go
directly to the cryosleep chambers and out again.
  If the Sleeper Ship is sent to an uninhabited system, a small team of
specialists takes asteroid miners and refineries out of the cargo holds
and starts to build the core of a station. This is a long, slow process.
It is easier if there is an existing station where the Sleeper Ship can
dock and revive her passengers.

Subassemblies: Body +8.
Powertrain: Four 50,000-lb. standard reactionless thrusters; four
  25,600-kW fusion reactors; 1,440,000-kWs advanced batteries.
Occ: 10 bridge RCS, 20 cabins.   Cargo: 4,000 cf.

Armor      F       RL       B       T       U
Body:   4/2,500   4/100   4/100   4/100   4/100

Equipment:
  Body: Two extreme-range radios; extreme-range, tight-beam radio; two
1,000-mile radars; four x1,000 astronomical LLTVs; two advanced
radiation sensors; four set of precision navigation instruments; four
transponders; six inertial navigation systems; eight C5 hardened
microframes; twenty terminals; full fire suppression system; complete
workshop; two cyberswarm hives (armored crawler, rechargeable AA cell,
cleaning swarms); two cyberswarm hives (armored crawler, rechargeable AA
cell, defoliator swarms); two cyberswarm hives (armored crawler,
rechargeable AA cell, pollinator swarms); four cyberswarm hives (armored
crawler, rechargeable AA cell, repair swarms); operating room; 1,000
cryonic capsules; four automeds; 20-man conference room; 10-man airlock
with passage tube; 40-man total life system. External: Radiation
shielding.

Statistics
Size: 150'x30'x30'    Payload: 40 tons       Lwt.: 1,000 tons
Volume: 100,000 cf    Maint.: 49 man-hours   Price: $105,502,700

HT: 6.   HPs: 11,250 Body

sAccel: 0.1 G   sMR: 0.1

Design Notes
  Body is 100,000 cf. Structure is light, expensive. Armor is DR 100
expensive metal, covered by DR 2,400 expensive ablative on F. Sealed.
Computerized controls with quadruple maneuver controls. 1,470.2 cf of
empty space. Empty weight is 1,920,000 lbs. (including the cryo-sleepers
and 50,000 lbs. of personal luggage).
  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], Robots, and VXii (including the armor
volume rule) with the text format from Vehicles Lite.


Next Week: A FTL sleeper ship.

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