This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2016-06-27
Sleeper Ship Mk.II v1.0 (TL9) Copyright 2016 by Onno Meyer Sublight thrusters let the Mark II reach relativistic speeds, limited by the particle density and her bow shielding. Interstellar flights are still taking decades, perhaps even centuries, so the ship has cryosleep capsules for all passengers and crew. The working and living areas for the crew are in the forward part of the ship. The computers will wake some of the crew a few months before arrival, or if there are problems during the flight. The passengers go directly to the cryosleep chambers and out again. If the Sleeper Ship is sent to an uninhabited system, a small team of specialists takes asteroid miners and refineries out of the cargo holds and starts to build the core of a station. This is a long, slow process. It is easier if there is an existing station where the Sleeper Ship can dock and revive her passengers. Subassemblies: Body +8. Powertrain: Four 50,000-lb. standard reactionless thrusters; four 25,600-kW fusion reactors; 1,440,000-kWs advanced batteries. Occ: 10 bridge RCS, 20 cabins. Cargo: 4,000 cf. Armor F RL B T U Body: 4/2,500 4/100 4/100 4/100 4/100 Equipment: Body: Two extreme-range radios; extreme-range, tight-beam radio; two 1,000-mile radars; four x1,000 astronomical LLTVs; two advanced radiation sensors; four set of precision navigation instruments; four transponders; six inertial navigation systems; eight C5 hardened microframes; twenty terminals; full fire suppression system; complete workshop; two cyberswarm hives (armored crawler, rechargeable AA cell, cleaning swarms); two cyberswarm hives (armored crawler, rechargeable AA cell, defoliator swarms); two cyberswarm hives (armored crawler, rechargeable AA cell, pollinator swarms); four cyberswarm hives (armored crawler, rechargeable AA cell, repair swarms); operating room; 1,000 cryonic capsules; four automeds; 20-man conference room; 10-man airlock with passage tube; 40-man total life system. External: Radiation shielding. Statistics Size: 150'x30'x30' Payload: 40 tons Lwt.: 1,000 tons Volume: 100,000 cf Maint.: 49 man-hours Price: $105,502,700 HT: 6. HPs: 11,250 Body sAccel: 0.1 G sMR: 0.1 Design Notes Body is 100,000 cf. Structure is light, expensive. Armor is DR 100 expensive metal, covered by DR 2,400 expensive ablative on F. Sealed. Computerized controls with quadruple maneuver controls. 1,470.2 cf of empty space. Empty weight is 1,920,000 lbs. (including the cryo-sleepers and 50,000 lbs. of personal luggage). The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], Robots, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A FTL sleeper ship. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
