This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2016-07-04
Sleeper Ship Mk.III v1.0 (TL10) Copyright 2016 by Onno Meyer The Sleeper Ship Mk.III is a high speed, high endurance, passenger and cargo transport. At almost 2,400 c, she could reach the galactic core in twelve years and the opposite rim in three or four decades. To carry the maximum number of people and to conserve supplies, passengers and crew travel in suspended animation. The starship has five decks. The upper deck contains the bridge, the crew areas, and temporary quarters for 360 passengers. The three middle decks have long rows of cryosleep capsules. The lower deck contains the engine rooms, cargo holds, and two hangars. The typical loadout are one passenger shuttle, three hyper-capable cutters, and three workpods. It takes nine hours to recharge the power cell for a hyperspace entry. Subassemblies: Body +10. Powertrain: Eight 250,000-lb. super reactionless thrusters; 100,000-ton hyperdrive; four 540,000-kW fusion reactors; 36,000,000,000-kWs rechargeable power cell. Occ: 10 bridge RCS, 360 bunks, 20 cabins. Cargo: 180,000 cf. Armor F RL B T U Body: 4/40 4/40 4/40 4/40 4/40 Equipment: Body: Two extreme-range radios; extreme-range, tight-beam radio; two 5,000-mile radars; two 10,000-mile PESAs; four 100-mile radscanners; four x1,000 astronomical LLTVs; four set of precision navigation instruments; two transponders; four inertial navigation systems; four C7 hardened, neural-net mainframes; 20 terminals; full fire suppression system; two complete workshops; ten cyberswarm hives (armored crawler, rechargeable AA cell, repair swarms); two operating rooms; 10,000 cryonic capsules; four automeds; 200-man conference room with 100-sf stage; two 8-man airlocks; two space docks (for 10,000 cf of subcraft each); 500-man total life system; 37 grav units. External: Radiation shielding. Statistics Size: 240'x120'x60' Payload: 2,000 tons Lwt.: 10,000 tons Volume: 1,000,000 cf Maint.: 144 man-hours Price: $898,216,500 HT: 5. HPs: 45,000 Body sAccel: 0.1 G sMR: 0.1 FTL Speed: 2 parsec per day Design Notes Body is 1,000,000 cf. Structure is light, advanced. Armor is advanced composite. Sealed. Computerized controls with duplicate maneuver controls. 1,397 cf of empty space. Empty weight is 16,000,000 lbs. (including the cryo-sleepers and 500,000 lbs. of personal luggage). The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], Robots, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A bigger and more survivable hypership. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
