Hi Aaron and GW,

    I talked with Chip and had looked at his class 20 examples prior to him 
wrinting back to me and he uses the values found on at least one engine 
settings which are the values from 0 to 9 for volume, 0 to 100 for pithch and 
the others.

    Now, are those values standard for all the engines? If not, what are the 
ranges for each engine, or synthesizer, so they all could be built into a class 
as Chip had done and we can write an app using all those values as settings of 
choice when running an app, such as my Battleship game and other games and apps 
I will write?

    I can follow what Chip has done, but those things are lacking, missing in 
the object model and should be there for app writers to make everything more 
flexible.

    I will go by what Chip has done for now and post the game with that 
appraoch tonight so it will be universal on any computer and not limited to 
just Sapi voices, the old way.

        Bruce

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