Hi Doug,

    Thanks, just getting back to my computer now. I was wondering if that was 
the case, for this is the first time playing with the speech engines of WE. As 
you will find when doing searches my name comes up a lot under Python Sapi 
engines...

    So, will spend the rest of the day hooking in the Windoweyes.Application 
com object and go from there. I may resort to just the 3 adjustments, Mouse, 
Keyboard, and Screen and leave it with that and the person can adjust from 
there.Which will conform perfectly since I use F2, F3, and F4 for the 3 Sapi 
voice, which can just be the above mentioned...

    Thanks,
        Bruce

  Sent: Monday, April 23, 2012 8:45 AM
  Subject: Re: Speech Setting Parms


  Bruce,

  All synthesizers are guaranteed to have 10 pitch values and 10 volume 
settings.  They are also guaranteed to have 26 tones.  However, they may not do 
anything...meaning tone x, y and z may all be the same but you are guaranteed 
they have an x, y and z.

  The only thing that is variable is rate.  But even this is per synthesizer, 
not engine.  If the synthesizer supports say 50 rates than every engine under 
it supports 50 rates, guaranteed.  You can get the max rates from 
Synthesizer.MaxRate.

  Doug

  On 4/22/2012 7:51 PM, BT wrote: 

    Hi Aaron and GW,

        I talked with Chip and had looked at his class 20 examples prior to him 
wrinting back to me and he uses the values found on at least one engine 
settings which are the values from 0 to 9 for volume, 0 to 100 for pithch and 
the others.

        Now, are those values standard for all the engines? If not, what are 
the ranges for each engine, or synthesizer, so they all could be built into a 
class as Chip had done and we can write an app using all those values as 
settings of choice when running an app, such as my Battleship game and other 
games and apps I will write?

        I can follow what Chip has done, but those things are lacking, missing 
in the object model and should be there for app writers to make everything more 
flexible.

        I will go by what Chip has done for now and post the game with that 
appraoch tonight so it will be universal on any computer and not limited to 
just Sapi voices, the old way.

            Bruce

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