On the practical side if I had to travel through that area. I would use a .50 cal sniper rifle from the cabin to go for disabling hits to the engine. I would make sure that I had some armor for the cabin and cockpit. Another sniper in .308 for anti-personnel. I know that the boats will both be moving and make the shots hard. Shoot more then. If you can disable the motor of the pirate launch before they can close then you can sail away.
Close in would be grenades and automatic weapons. All of this assumes that capture would mean execution. Bob Makowsky ----- Original Message ---- From: Bill Brush <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Sent: Tuesday, October 28, 2008 3:11:44 PM Subject: Re: [GZG] Slightly OT - Hypothetical weapon question As a scenario, you could put a team of commandos on a sailboat "q-ship", and team of pirates in a powerboat. A sailboat with a popup/camoflaged stabilized 20mm cannon could be all kinds of fun. That could be fun and different. For you combat types, if YOU had to sail around the Horn of Africa, what would be your plan? Assume a 40' yacht, small crew or single-hand, and no support vs. one boat of pirates containing 8 pirates, armed with 2-3 RPG's, AK-47's, and M-16 knockoffs. For whatever reason surrendering the boat would be an unacceptable option. Bill _______________________________________________ Gzg-l mailing list [EMAIL PROTECTED] http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Ground Zero Games" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/gzg-group?hl=en -~----------~----~----~----~------~----~------~--~---
