ok, I switched the compiler to pure clang instead of clang-cl (frontend to
MSVC), and it went a lot better. You can look at
https://github.com/amoldeshpande/haproxy  There's just one commit with the
shared code.

Since I don't have it really running I can't say if the LLP64 things will
cause any runtime problems yet.

On Tue, Oct 29, 2019 at 10:42 AM Willy Tarreau <[email protected]> wrote:

> On Tue, Oct 29, 2019 at 10:29:43AM -0700, Amol Deshpande wrote:
> > The short answer as to why is that in the games industry Windows servers
> > are not unknown. Plus during development it's helpful to have the ability
> > to run all servers locally on a developer's computer, which is usually
> > Windows for PC games.
>
> Ah I can indeed see that there's a valid case in this area.
>
> > The long problems were not too bad, since the compiler is pretty hardcore
> > about truncations. Honestly there were a lot more size_t to int
> conversions
> > than any long to pointers.
>
> OK, so let's have a look.
>
> > I'll upload what I have to my github sometime this week and send you a
> > link.
>
> Thanks!
> Willy
>

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