Hi Pritpal

Here is an error compiling with MSVC8:

cl.exe   -I. -I../../../../../include -nologo -TP -W4 -wd4127 -Ot2b1 -EHs-c-
-Zi -DHB_LEGACY_TYPES_OFF -DUNICODE -DHB_TR_LEVEL_DEBUG 
-IC:\Qt\msvc\include -IC:\Qt\msvc\include/QtCore -IC:\Qt\msvc\include/QtGui
-IC:\Qt\msvc\include/QtNetwork  -Fohbqt_hbslots.obj -c
../../../hbqt_hbslots.cpp
hbqt_hbslots.cpp
../../../hbqt_hbslots.cpp(207) : fatal error C1061: compiler limit : blocks
nested too deeply
mingw32-make[3]: [hbqt_hbslots.obj] Error 2 (ignored)

MSVC allows only 128 "if else if" nesting depth.

There is a better solution (working and more optimal)
Remove all else statements like:


static bool connect_signal( QString signal, QObject * object, HBSlots *
t_slots )
{
   if( signal == ( QString ) "customContextMenuRequested(QPoint)" ) return
object->connect( object, SIGNAL( customContextMenuRequested( const QPoint &
)                      ), t_slots, SLOT( customContextMenuRequested( const
QPoint & )                       ), Qt::AutoConnection );
   if( signal == ( QString ) "clicked()"                          ) return
object->connect( object, SIGNAL( clicked()                                      
                  
), t_slots, SLOT( clicked()                                                     
    
), Qt::AutoConnection );
   if( signal == ( QString ) "returnPressed()"                    ) return
object->connect( object, SIGNAL( returnPressed()                                
                  
), t_slots, SLOT( returnPressed()                                               
    
), Qt::AutoConnection );
   .
   .
   .
   return false;
}

static bool disconnect_signal( QObject * object, const char * signal )
{
   if( signal == ( QString ) "customContextMenuRequested(QPoint)" ) return
object->disconnect( SIGNAL( customContextMenuRequested( const QPoint & )        
             
) );
   if( signal == ( QString ) "clicked()"                          ) return
object->disconnect( SIGNAL( clicked()                                           
             
) );
   if( signal == ( QString ) "returnPressed()"                    ) return
object->disconnect( SIGNAL( returnPressed()                                     
             
) );
   .
   .
   .
   return false;
}


BRGDS
Franček

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