Doom looks promising and at the very least fun and true to the style
of the game.

Resident Evil wasn't bad either.

And IMHO PJ's genius is NOT in the effects.  It is in the story
telling and using the effects to tell the story, not using the story
as an excuse for the effects which is more the Michael Bay method.

There are two main problems with video game movies as I see it.  The
first is that sometimes they try to directly translate the video game
experience to the screen and it falls flat because they are different
mediums.  The second is that sometimes the goal is not to make a good
movie - the goal is to create a vehicle to generate revenue and/or
interest in the game.

So they get some hack of a director, a crappy script, some low budget
actors, cobble it all together in 6 months and kick it off the cliff. 
When it goes splat the network execs invariably blame it on the game
or the audience.

Remember these are the same guys who wanted to compress LOTR into two
movies and wondered why you needed to have all 4 hobbits.  If anyone
but PJ had done LOTR we would still be wondeirng why all fantasy
movies suck.

--
Brian

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