Well, the one thing they did is: no more cities in revolt. Yes, you can have unhappy people (tons of them) but it just cuts production by that much.. If the city completely "revolts" (more then 80% dissaprove) they just stop being your city and join another empire, etc.
Other big changes have to do with the tech tree, the way technology can be used, etc. ---------------------------------------------------------------------------- ---------- FIGHT BACK AGAINST SPAM! Download Spam Inspector, the Award Winning Anti-Spam Filter http://mail.giantcompany.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Weeden Sent: Thursday, October 27, 2005 2:33 PM To: The Hardware List Subject: Re: [H] Civilization IV arrives You know, its the same thing with AOE3. Everyone said it was the same old stuff with pretty graphics. But that is far, far from the truth. With each new game in the Age series game play has been getting faster, mundane micro has been phased out, and the importance of skill has been going up. In AOE2 getting to the 3rd Age where you had units and could realistically start combat took 12-15 minutes. In AOE3 the average time to the 2nd age of all the people playing online is 6 minutes. Rushes are hitting around the 5 min mark. Things fly fast and furious and it is awesome. Good to hear about Civ4. I was always more of a boomer than a militaristic guy so it looks like I will be rewarded. Did they make any changes to the strategic resource model? It was a great idea but it always seemed that the comp player for 5 iron deposits and I had none, even when I had 60% of the map. -- Brian
