Well, the one thing they did is: no more cities in revolt.  Yes, you can
have unhappy people (tons of them) but it just cuts production by that
much.. If the city completely "revolts" (more then 80% dissaprove) they just
stop being your city and join another empire, etc.

Other big changes have to do with the tech tree, the way technology can be
used, etc.

 




----------------------------------------------------------------------------
----------
FIGHT BACK AGAINST SPAM!
Download Spam Inspector, the Award Winning Anti-Spam Filter
http://mail.giantcompany.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian Weeden
Sent: Thursday, October 27, 2005 2:33 PM
To: The Hardware List
Subject: Re: [H] Civilization IV arrives

You know, its the same thing with AOE3.  Everyone said it was the same old
stuff with pretty graphics.  But that is far, far from the truth. 
With each new game in the Age series game play has been getting faster,
mundane micro has been phased out, and the importance of skill has been
going up.

In AOE2 getting to the 3rd Age where you had units and could realistically
start combat took 12-15 minutes.  In AOE3 the average time to the 2nd age of
all the people playing online is 6 minutes. 
Rushes are hitting around the 5 min mark.  Things fly fast and furious and
it is awesome.


Good to hear about Civ4.  I was always more of a boomer than a militaristic
guy so it looks like I will be rewarded.  Did they make any changes to the
strategic resource model?  It was a great idea but it always seemed that the
comp player for 5 iron deposits and I had none, even when I had 60% of the
map.
--
Brian

Reply via email to