BTW, as another note:

The sound in this game is unbelievable.  Make sure to set it to 6.1/7.1/8.1 if 
you've got it.  The sound of attack helicopters going over head when you do an 
attack ;)

CW

-----Original message-----
From: "Chris Reeves" [EMAIL PROTECTED]
Date: Thu, 27 Oct 2005 13:52:28 -0500
To: "'The Hardware List'" [email protected]
Subject: RE: [H] Civilization IV arrives

> Well, the one thing they did is: no more cities in revolt.  Yes, you can
> have unhappy people (tons of them) but it just cuts production by that
> much.. If the city completely "revolts" (more then 80% dissaprove) they just
> stop being your city and join another empire, etc.
> 
> Other big changes have to do with the tech tree, the way technology can be
> used, etc.
> 
>  
> 
> 
> 
> 
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> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian Weeden
> Sent: Thursday, October 27, 2005 2:33 PM
> To: The Hardware List
> Subject: Re: [H] Civilization IV arrives
> 
> You know, its the same thing with AOE3.  Everyone said it was the same old
> stuff with pretty graphics.  But that is far, far from the truth. 
> With each new game in the Age series game play has been getting faster,
> mundane micro has been phased out, and the importance of skill has been
> going up.
> 
> In AOE2 getting to the 3rd Age where you had units and could realistically
> start combat took 12-15 minutes.  In AOE3 the average time to the 2nd age of
> all the people playing online is 6 minutes. 
> Rushes are hitting around the 5 min mark.  Things fly fast and furious and
> it is awesome.
> 
> 
> Good to hear about Civ4.  I was always more of a boomer than a militaristic
> guy so it looks like I will be rewarded.  Did they make any changes to the
> strategic resource model?  It was a great idea but it always seemed that the
> comp player for 5 iron deposits and I had none, even when I had 60% of the
> map.
> --
> Brian
> 

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