One of the most fun leagues I ever played in is one where we started the following in a 10 team league:
1QB 3RB 3WR K D X TEs were counted as WRs for the league. The X could be any position. We drafted 20 rounds and only had 4 waiver pick ups per team for the entire season (you got an additional for each player put on NFL IR). The reason this was so much fun was that the draft was uber important. Everyone had to start 3 RB and 3 WR/TE. Depth was a huge issue and you really had to know what you were doing. I think we will be fine with 8 or 10. On 8/24/06, Hayes Elkins <[EMAIL PROTECTED]> wrote:
Sounds fine for 8 teams. If we grow to 10 or 12 we should shrink the starting roster. >From: "Brian Weeden" <[EMAIL PROTECTED]> >Reply-To: The Hardware List <[email protected]> >To: hwg <[email protected]> >Subject: [H] 2006 HWG FFL Rules >Date: Thu, 24 Aug 2006 16:52:18 -0600 > >If you guys could please go to the website and look over the rules for >me and give me a thumbs up/thumbs down I would appreciate it. > >http://fbc.fanball.com/commissioner.fbc?prg=lselect&lid=23904&page=lhome&73190 > >Lineups > >Everyone will start 2QB 2RB 2WR TE K D and 1 Flex (RB or WR). This is >to compensate for only having 8 teams. Being forced to start more >players means that teams will have to think harder in the draft. >There are 8 bench slots meaning we will be drafting 18 rounds. There >are ZERO IR slots, mainly because I really hate the idea of IR slots. >If your player is hurt you either bench him or cut him. There is >plenty of room on the bench for a stud or two to wait out injury. I >have always played this way and really don't see any need for IR slots >except as a way to get around roster limits. > >Scoring > >All TDs are 6 pts each. Rushing + Receiving is 1pt/10 yards. All >positions get 1 pt/catch. There is still a 5 pt bonus for each 300yds >passing, 100yds rushing, and 100yds receiving. So a player that has >145 rushing and 35 receiving with 5 catches would have 18 + 5 + 5 = 28 >pts. > >Schedule > >I have all teams in one division since there are only 8. Everyone >will play each other twice (I think) from Week 1 through Week 14. >They will be ranked according to overall win percentage, head-to-head, >then total points for the season. > >Playoffs > >Since we aren't really playing for money, I think we are just going to >have one playoff bracket. The top 4 teams will play for the >Championship in Weeks 15 and 16 of the season. > >Transactions > >The free agents/waivers will be locked from kickoff through Wednesday >at 8pm EST. During this time, any team may submit a waiver request >for one or more players. At 8pm EST on Wed, the site will >automatically process waiver requests from worst to first. If your >team picks up a player you will go to the bottom of the list. Once >each team has had a chance to pick up a player, the waiver wire will >open at 8:30 pm EST. From that point until kickoff the following >Sunday, teams may add/drop players freely. Any player dropped goes >immediately into the bucket with all the free agents. > >All trades must be approved by the Commish and will be visible to the >entire league. > > > >-- >Brian
-- Brian
