Whilst 1) is nicest for the consumer. I think 3) is probably fairer all
round. I would love it if I could pay a small additional fee for
additional licenses for LAN play only. It would save me a fortune. But I
guess it will never happen because we show we are prepared to pay the
additional $50 for each license :-(

Normally however I will buy a game when it comes out, then buy the
additional copies on ebay once the process drop I rarely pay full price
for the additional copies. UT3 was an exception for me as the whole
family wanted it day one.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thane
Sherrington
Sent: Friday, March 21, 2008 8:27 AM
To: [email protected]
Subject: Re: [H] Why is multiplayer so addictive?

At 11:16 AM 21/03/2008, Hunter, Gary wrote:
>I wish all multiplayer games game with a multi purchase discount. UT3
>was a real disappointment, we spent $150 for 3 copies just to find our
>favorite game was gone. We felt a little ripped off. I guess I should
>have done more research but I just assumed it would be there.

I have always argued that a multiplayer game should allow multiplay 
from each copy.  I argued this with Activision on the Compuserve 
forums back in the days of Mechwarrior 2 and was successful in 
getting them to allow multiplayer from one copy - but I was shocked 
at the negative blacklash of other games, who seemed to think that 
paying for each copy was their duty.

My argument remains the same:  If I'm going to play Monopoly with 
four friends, I don't buy five copies.  I can even see the following
scenarios:
1)Single copy allows play with as many players as supported by the 
game on the local network (controllable by IP.)
2)Two flavours of the game - single player for $50 and multiplayer 
for, say, $10 more.
3)Add on multiplayer licenses for $5 a license.

I think the first option is the most fair and reasonable.

T 


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