Whilst 1) is nicest for the consumer. I think 3) is probably fairer all round. I would love it if I could pay a small additional fee for additional licenses for LAN play only. It would save me a fortune. But I guess it will never happen because we show we are prepared to pay the additional $50 for each license :-(
Normally however I will buy a game when it comes out, then buy the additional copies on ebay once the process drop I rarely pay full price for the additional copies. UT3 was an exception for me as the whole family wanted it day one. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thane Sherrington Sent: Friday, March 21, 2008 8:27 AM To: [email protected] Subject: Re: [H] Why is multiplayer so addictive? At 11:16 AM 21/03/2008, Hunter, Gary wrote: >I wish all multiplayer games game with a multi purchase discount. UT3 >was a real disappointment, we spent $150 for 3 copies just to find our >favorite game was gone. We felt a little ripped off. I guess I should >have done more research but I just assumed it would be there. I have always argued that a multiplayer game should allow multiplay from each copy. I argued this with Activision on the Compuserve forums back in the days of Mechwarrior 2 and was successful in getting them to allow multiplayer from one copy - but I was shocked at the negative blacklash of other games, who seemed to think that paying for each copy was their duty. My argument remains the same: If I'm going to play Monopoly with four friends, I don't buy five copies. I can even see the following scenarios: 1)Single copy allows play with as many players as supported by the game on the local network (controllable by IP.) 2)Two flavours of the game - single player for $50 and multiplayer for, say, $10 more. 3)Add on multiplayer licenses for $5 a license. I think the first option is the most fair and reasonable. T If you are not the intended recipient of this e-mail message, please notify the sender and delete all copies immediately. The sender believes this message and any attachments were sent free of any virus, worm, Trojan horse, and other forms of malicious code. This message and its attachments could have been infected during transmission. The recipient opens any attachments at the recipient's own risk, and in so doing, the recipient accepts full responsibility for such actions and agrees to take protective and remedial action relating to any malicious code. Travelport is not liable for any loss or damage arising from this message or its attachments.
