At 02:46 PM 16/05/2010, maccrawj wrote:
No because just as back then I know of no benchmark that will exhaustively read all files to determine access times. It's not going to affect creating a new file & reading it back unless the drive is so fragmented that 1000's of non-contiguous clusters get created by the test. Reading all the files before & after is the only real test AFAIK and I've not done that.

Yeah, that's the test I used. After a year of testing (3-5 computers per day) I found an average speed increase of 3-5% - too small to be worthwhile. Perhaps my testing was flawed, but I've also never managed to get DiskKeeper, PerfectDisk, and their ilk to give me an actual way to test the supposed improvement they give.

Now as to noticing, yes. Stalker:Call of Private is a streaming content game which loads massive amounts of data at load and good sized chunks while roaming around the Zone. Before defragmenting I was crashing constantly during the accesses or had massive stuttering. Despite the games other bugs these were the result of HDD data stalling just long enough to cause the VPU recovery watchdog to kick in (it's not happening under stress testing with FutureMark or other games, card is good). Valve's Steam has a built-in defrag function for similar reasons given the massive archives that make up their games.

Now that's interesting.  I'll start retesting and see what I can find.

T

Reply via email to