The way I handled this was to create a define called HAVE_STUB_GETENV (which is a really weird name in hindsight) in my config.h file. I then just set that define, along with HAVE_INTEL_ATOMIC_PRIMITIVES, when building for PS4.
I'm not sure if you'd want to take that into HarfBuzz proper, or whether you'd want a better way? #ifdef HAVE_STUB_GETENV // Stub out getenv as not all platforms support it #define getenv(name) 0 #endif // HAVE_STUB_GETENV -Jamie. <https://www.avast.com/lp-safe-emailing?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> This email has been sent from a virus-free computer protected by Avast. www.avast.com <https://www.avast.com/lp-safe-emailing?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail> <#DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2> On 15 December 2015 at 11:40, Behdad Esfahbod <behdad.esfah...@gmail.com> wrote: > On 15-12-13 09:33 PM, Jamie Dale wrote: > > You'll need a define to stub out getenv for a PS4 build > > I'll take a patch to hb-private.hh to do that. >
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