> I'm at last in a state where I can start using Haskell for real work, > although most of it isn't ready for release yet. Recently I've been > concentrating on physical modeling, an audio EDSL[0], and a csound-ish > front-end based on that EDSL.
Can you give any more details on the physical modeling part? I'm interested because I have a VL1, and in the 20 (?) years since its release I still haven't heard anything that sounds better, just a smattering of almost-as-good. CMJ occasionally has an article that sounds interesting, but they never seem to come with usable code. Is the state of the art still '90s waveguides? An EDSL to assemble physical models would be interesting. There's "tassman", but it's not a textual language (one of those boxes and lines things), has only middling models, is real time (so it can only use cheap models), and of course is proprietary and seemingly abandoned (no development in many many years). Even with all that, as far as I know there's nothing else out there like it. _______________________________________________ haskell-art mailing list [email protected] http://lists.lurk.org/mailman/listinfo/haskell-art
