On Sun, 15 Jul 2007, Andrew Coppin wrote: > [EMAIL PROTECTED] wrote: > > G'day all. > > > > Quoting Andrew Coppin <[EMAIL PROTECTED]>: > > > > > > > The "Haskell ray tracer" seems to be a pretty standard and widely-used > > > example program. But has anybody ever seriously tried to make a > > > "production-grade" implementation? (I.e., one that is user-friendly, > > > efficient, and with lots of functionallity.) > > > > > > > Speaking as an ex-VFX head, there are very few "production-grade" > > renderers out there, and of those, very few are primarily ray tracers, > > and of those, almost none are what most would consider "user-friendly". > > > > So you've set the bar quite high there. > > > > By "production grade" I don't mean "you can put Pixar to shame", I just mean > "it's not an experimental research project - it's something designed to > actually be used by normal users". >
Or to put it another way, that the code and UI are appropriate for "production grade" software in general, as opposed to a raytracer that's suitable for production grade rendering. -- [EMAIL PROTECTED] A problem that's all in your head is still a problem. Brain damage is but one form of mind damage. _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe