Andrew Coppin wrote:
Some guy told me that templates are "the best feature in the language", and proceeded to show me a huge chunk of highly complex-looking code which is approximately equivilent to

 join :: Array x -> Array x -> Array x

I was unimpressed.

Now I'm curious to know what chunk of code he showed you. FWIW, that declaration you put there is done in C++ like so:

template < typename X >
Array<X> join(Array<X> const&, Array<X> const&);

Nothing more. I like both languages for very different reasons. C++ for its insane amount of flexibility, and Haskell for its expressiveness. And I've encountered equally harsh roadblocks in both whenever I try to get "too crazy" while using them.

Actually, that's a lie. I was impressed that such a low-level language could manage even that much abstraction. But I still prefer the Haskell way...

The dynamic range of the C++ language is probably unparalleled. In particular, templates enable implementing high level abstractions in a way such that we're still discovering how far it can go. But of course, it's not just templates: it's templates when united to all other language features like overloading.

Maybe I can take a crack at my own comparison of simple polymorphism between C++ and Haskell.

C++:
template < typename A > struct B { A m; }; // Polymorphic type definition template <> struct B<bool> { int m; }; // Polymorphic type specialization template < typename A > struct B<B<A> > { A m; }; // Polymorphic type partial specialization template < int N > struct B<int[N]> { int m[N]; }; // Non-type polymorphic parameters template < typename A > struct C { typedef B<B<A> > type; }; // Polymorphic type aliases (type functions) must use trickery and bad syntax
  B<int> const b = { 8 }; // Declare object of polymorphic type
template < typename A > A get(B<A> const& b) { return b.m; } // Polymorphic function using polymorphic type int get(B<int> const& b) { return b.m + 1; } // Specialization of polymorphic function (actually, it is an overload - functions can't be specialized, but this is nearly equivalent)
Haskell:
  data B a = B { m :: a } -- Polymorphic type definition
  // Polymorphic type specializations not available
// Non-type polymorphic parameters not available (must emulate using Peano and such)
  type C a = B (B a) -- Polymorphic type aliases (type functions)
  let b = B 8 :: B Int in -- Declare object of polymorphic type
get :: B a -> a; get b = m b -- Polymorphic function using polymorphic type (declaration and definition separate) // Specialization of polymorphic function not available without putting the function in a type class

C++ templates are clearly more flexible, but they are also a lot clunkier to use (and both things are very much related). If you look at the specializations, and understand them, you'll see that it's easy to make a specialization that is incompatible with the main parametric (template) type definition. Sometimes, that's a good thing. I've created main templates that purposefully fail to compile when used, as a means to detect types that need their own particular specialization. But it's easy to see how they can have... unexpected consequences. For instance:

B<B<int> > const bint = { 7 };
B<int> const bintresult = get(bint); // Compiler error! Can you see why? A specialization is to blame.

But the main hurdle is that a template's definition is partially untyped. Type-checking of the innards of a template is finalized at the time the template is invoked, at which point it is too late for the compiler to root-cause any failures it encounters. Thus, using complex template-based libraries can be quite inconvenient if you don't get things right on your first try. For instance:

C++:
template < typename A > bool compare(B<A> const& b1, B<A> const& b2) { return b1.m == b2.m; }; // Another polymorphic function
  B<SomeType> val;
compare(val, val); // This gives out horrible errors if SomeType doesn't have the equality operator defined
Haskell:
compare :: Eq a => B a -> B a -> Bool; compare b1 b2 = m b1 == m b2 -- Another polymorphic function
  let val = ... :: B SomeType in
  compare val val // This Complains if SomeType is not an instance of Eq

This is a silly example, and the C++ errors you get are not quite so bad. But they can get really, really bad. The new C++ standard they are finalizing will "fix" this by adding concepts (akin to type classes) and concept_maps (akin to instances). It is interesting to realize, though, that in C++, templates must all be resolved at compile time, whether they use concepts or not. There's never any dictionary-passing happening anywhere, and all polymorphic functions must be specialized for all the different types that are used with them. For runtime polymorphism, C++ uses OO classes which are completely separate. OO classes are in some way like Haskell classes, but the dictionaries must be embedded in the objects themselves, whereas Haskell classes pass the dirctionaries into polymorphic functions separately. If a class is a salad, and the dictionary is the dressing, then C++ serves the dressing in the salad, and Haskell serves it on the side. The main consequence for this is that, in C++, class instances must be attached at the point of declaring the type, whereas in Haskell, you can do it after the fact.

Maybe this is not quite so clear or useful after all. One-liners can be quite obtuse. And the craziness with templates shines when you combine them with various other features of the language. You can even make things like Boost.Proto (http://boost-sandbox.sourceforge.net/libs/proto/doc/html/index.html), which is a library for creating arbitrary DSLs in C++.

JCAB


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