* Mark Wassell <[EMAIL PROTECTED]> [2008-11-09 10:51:55+1100]
> Has anyone thought about or embarked on the task of developing a 2D or  
> 3D physics engine purely in Haskell?
>
> There is Hipmunk but I'm wondering about a purely Haskell  
> implementation; possibly a port of Chipmunk to Haskell.

As Don said, there is a physics engine called Hpysics.
There are still some issues to be solved, but if you're interested in
using it, please drop me a line!

-- 
Roman I. Cheplyaka :: http://ro-che.info/
kzm: My program contains a bug. How ungrateful, after all I've done for it.
_______________________________________________
Haskell-Cafe mailing list
[email protected]
http://www.haskell.org/mailman/listinfo/haskell-cafe

Reply via email to