Peter Verswyvelen <[email protected]> wrote: > Integrating hpysics with Grapefruit might be a good topic for the > Hackaton, trying to make a simple game (e.g. Pong or Breakout) > Be sure to have "more than two simultaneously moving collision objects besides paddles" in the specs, or it won't get close enough to a real physics simulation... well, at least I know how to get an A for a breakout by not allowing the ball to travel below the top of the paddle to hide a bug. Devastatingly simple vector equations get quite complex if you happen to stare at their assembly incarnations.
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