Awesome! When you say you took Ogre as a base, do you mean your engine will be able to load the meshes and material files, or are you also wrapping the C++ code base?
Did you also consider Collada? 2009/3/8 Csaba Hruska <csaba.hru...@gmail.com> > Hi! > > This should be a bit offtopic, but now I'd like to announce that I'm > working on a 3D rendering rengine in Haskell. > I take ogre3d (www.ogre3d.org) as a base. My code can import import a > subset of ogre model files (currently xml version) and material scripts > (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23). > You can easily import an existing 3d content or create new one because > there are ogre exporter plugins for every major modeler programs. > Currently I have some working code. I hope I'll be ready to release it in a > month. It should act as graphical backend for FRP libraries. > I use yampa in the example program but it's just an option, only example > program depends on it. > > Cheers, > Csaba Hruska > > _______________________________________________ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > >
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