Awesome!
When you say you took Ogre as a base, do you mean your engine will be able
to load the meshes and material files, or are you also wrapping the C++ code
base?

Did you also consider Collada?

2009/3/8 Csaba Hruska <csaba.hru...@gmail.com>

> Hi!
>
> This should be a bit offtopic, but now I'd like to announce that I'm
> working on a 3D rendering rengine in Haskell.
> I take ogre3d (www.ogre3d.org) as a base. My code can import import a
> subset of ogre model files (currently xml version) and material scripts
> (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23).
> You can easily import an existing 3d content or create new one because
> there are ogre exporter plugins for every major modeler programs.
> Currently I have some working code. I hope I'll be ready to release it in a
> month. It should act as graphical backend for FRP libraries.
> I use yampa in the example program but it's just an option, only example
> program depends on it.
>
> Cheers,
> Csaba Hruska
>
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