2009/3/8 Peter Verswyvelen <bugf...@gmail.com> > Of course I write everything in haskell! I mean about Ogre that i use only >> it's model and material formats and none of its code. Thats all. > > > That's a big relief :-) Will it all be in the IO monad, or do you aim for a > pure interface? > I prefer pure interface.
> >> Yes, later I'd like to write a collada importer. :) > > > Super. If I find the time I could help with both projects since I've done a > lot of OGRE hacking and wrote a small collada importer, albeit in C# > Cooperation would be great! > > > >> >> >> 2009/3/8 Peter Verswyvelen <bugf...@gmail.com> >> >> Awesome! >>> When you say you took Ogre as a base, do you mean your engine will be >>> able to load the meshes and material files, or are you also wrapping the C++ >>> code base? >>> >>> Did you also consider Collada? >>> >>> 2009/3/8 Csaba Hruska <csaba.hru...@gmail.com> >>> >>>> Hi! >>>> >>>> This should be a bit offtopic, but now I'd like to announce that I'm >>>> working on a 3D rendering rengine in Haskell. >>>> I take ogre3d (www.ogre3d.org) as a base. My code can import import a >>>> subset of ogre model files (currently xml version) and material scripts >>>> (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23). >>>> You can easily import an existing 3d content or create new one because >>>> there are ogre exporter plugins for every major modeler programs. >>>> Currently I have some working code. I hope I'll be ready to release it >>>> in a month. It should act as graphical backend for FRP libraries. >>>> I use yampa in the example program but it's just an option, only example >>>> program depends on it. >>>> >>>> Cheers, >>>> Csaba Hruska >>>> >>>> _______________________________________________ >>>> Haskell-Cafe mailing list >>>> Haskell-Cafe@haskell.org >>>> http://www.haskell.org/mailman/listinfo/haskell-cafe >>>> >>>> >>> >> >
_______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe