Well if you can do all that in a summer then you have been *very* productive :-) Haskell is indeed lacking a good functional 3D render engine (besides Fieldtrip which is more academic), but I'm not sure the community is waiting for this.
But personally I am all for it :-) 2009/3/18 Csaba Hruska <[email protected]> > Hi! > > I'd like to participate in gsoc2009. > My project idea is to complete my initial render backend ( > http://www.haskell.org/haskellwiki/LambdaCubeEngine) what can be useful > for (possibe more) haskell projects. > I'd like to extend it to support physics (reusing hpysics source code), > etc. > > Current features: > + easy (from user view) model loading and rendering > + definig materials (texture layers, blending setup, shaders, etc) via > readable material scripts > + fast rendering via vertex buffers > > Some planned features: > + skeletal animation (in progress) > + physics (hpysics) integration > + efficient terrain rendering > + some mesh modifier combinators > etc.. > > Do you think is this useful? Or should i think out a more relevant idea? > > Cheers, > Csaba Hruska > > _______________________________________________ > Haskell-Cafe mailing list > [email protected] > http://www.haskell.org/mailman/listinfo/haskell-cafe > >
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