Awesome, Sir, you are a gentleman and a scholar. Thanks.
/Joe
Achim Schneider wrote:
Joe Fredette <[email protected]> wrote:
I've seen alot of FRP libraries come up, and I'm always left with the
question, "Where the heck are the FRP tutorials?"
I'm talking about the bare-bones,
"I've-never-even-touched-this-stuff-before" kind of tutorial.
Something that explains the general theory and
provides a few simple applications, maybe the start of a bigger one
or something to mess around with and actually learn how to use FRP.
The notion seems interesting, and perhaps I just haven't googled hard
enough, but I can't really seem to find a good, newbie-level tutorial
on it.
Can anyone aim me in the right direction?
http://haskell.org/haskellwiki/Reactive/Tutorial/A_FPS_display
Mind you, frp libraries differ quite a lot and using them might
require knowledge of their innards, but the main thing to wrap your head
around is looking at the points instead of the whole "update loop", as
frp abstracts away the time.
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