On Sat, 27 Feb 2010, Luke Palmer wrote:

I have seen some proposals around here for SoC projects and other
things to try to improve the latency of GHC's garbage collector.  I'm
currently developing a game in Haskell, and even 100ms pauses are
unacceptable for a real-time game.  I'm calling out to people who have
seen or made such proposals, because I would be willing to contribute
funding and/or mentor a project that would contribute to this goal.
Also any ideas for reducing this latency in other ways would be very
appreciated.

In my experiments with real-time audio signal processing I could always find a culprit for buffer-underflows other than the garbage collector. Sometimes it was a space leak (e.g. by adding a finalizer to the wrong object), sometimes incorrect handling of time differences, and when working with LLVM it was frequent recompilation of LLVM code.
_______________________________________________
Haskell-Cafe mailing list
Haskell-Cafe@haskell.org
http://www.haskell.org/mailman/listinfo/haskell-cafe

Reply via email to