I'm having an unusual problem with OpenGL. To be honest I probably
shouldn't be using OpenGL for this, as I'm just doing 2D and only
drawing Points, but I don't know about any other display packages, so
I'm making due. If this is a problem because of OpenGL however, then
I'll have to learn another package. The problem is speed. I have a list
of points representing the color of 800x600 pixels. All I'm trying to do
is display the pixels on the screen. I use the following:
renderPrimitive Points $ mapM_ display list
flush
where
display [] = return ()
display ((x,y,i):n) = do
color $ Color3 i i i
vertex $ Vertex2 x y
display n
But, for some reason this takes FOREVER. I don't know how to use
debugging hooks yet without an IDE -- and I don't use an IDE -- but I
used a cleverly placed putStrLn to see that it was actually working,
just really really slowly. Is there a solution to this speed problem or
should I use a package that's more suited to 2D applications like this?
Also, if I should use another package, are there any suggestions for
which to use? Thanks for any help.
-Eitan
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