On 2010-07-29 11:30 -0600, Luke Palmer wrote:
> If you are trying to redraw in realtime, eg. 30 FPS or so, I don't
> think you're going to be able to.  There is just not enough GPU
> bandwidth (and probably not enough CPU).

Updating an 800x600 texture at 30fps on a somewhat modern system is
absolutely *not* a problem.

-- 
Nick Bowler, Elliptic Technologies (http://www.elliptictech.com/)
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