All - inspired by #haskell-game, I'm pleased to announce that FunGEn
has been revived as a community project. This makes Andre Furtado's
2002 work available to the new generation of haskell game developers. :)
FunGEn (Functional Game Engine) is a platform-independent, BSD-
licensed, easy-to-install 2D game engine currently based on OpenGL and
GLUT. As of 2011 it is the only general-purpose game engine, and the
easiest way to throw together simple 2D games, in Haskell. On the
downside, I'm told GLUT can't handle simultaneous keypresses, but the
included examples are quite playable.
If Andre reads this and would like to get involved, or send
corrections to my doc updates, that would be great. In any case, I
hope to see your forks and patches making this better. This is also a
chance to test darcsden.com's ability to serve as a lighter github.
Release: http://hackage.haskell.org/package/FunGEn
Code and docs: http://darcsden.com/simon/fungen
Original home, more docs: http://www.cin.ufpe.br/~haskell/fungen
Best,
-Simon
On Feb 10, 2011, at 12:40 PM, Simon Michael wrote:
Hi Andre, wman.. you guys haven't been responding, but FYI #haskell-
game IRC channel has been revived and I have just been updating
FunGEn's status on the wiki a bit:
http://www.haskell.org/haskellwiki/Applications_and_libraries/Games#Game_Engines_and_Libraries
http://www.haskell.org/haskellwiki/Game_Development
If you're available/interested to join us on the channel, or update
the hackage package, you'd be welcome! Otherwise perhaps we'll take
a shot at it some time in future.
Best,
-Simon
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