I've never used darcsden before. I take it your username is simon?

On Mon, Feb 14, 2011 at 5:43 AM, Simon Michael <[email protected]> wrote:
>>> Would it be worth re-exporting a type-aliased GLdouble to completely
>>> hide the implementation?
>
> PS, and now I understand more clearly - yes, you're quite right. I meant to
> do that.
>
> Perhaps some day it could use a graphics-and-IO abstraction layer (like
> HaskGame).
>
>
>

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