I've never used darcsden before. I take it your username is simon? On Mon, Feb 14, 2011 at 5:43 AM, Simon Michael <[email protected]> wrote: >>> Would it be worth re-exporting a type-aliased GLdouble to completely >>> hide the implementation? > > PS, and now I understand more clearly - yes, you're quite right. I meant to > do that. > > Perhaps some day it could use a graphics-and-IO abstraction layer (like > HaskGame). > > >
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