> My conclusion was that GLFW-b (on hackage) is the best we have right > now. I think we could do even better than the C libraries out there > by writing the GLUT/GLFW/etc implementation purely in Haskell. We > already have x11 and gtk bindings for the linux support. We have > win32 api bindings for windows support. What we are lacking is good > low level support for OSX GUI programming. Once we have that it's not > too much of a stretch to use cabal to glue it together into a cross > platform library. I believe that's the right way to go for the long > term. Improving GLFW-b is a good short-term route.
Would it be possible to do it with wx? There would be a much larger potential developer pool, since it's cross-platform. (Not getting away from C libraries, but they're stable). > And just to say it one more time, I can use all the help I can get. > There are a lot of yaks to be shaved. My hope is that if we all shave > one yak then we'll quickly have the libraries we need to do some > serious graphics hacking in Haskell. We already have many good > libraries for it, we just need to improve and polish a few key > libraries. The momentum is here and a few people have already jumped > in. Time to get on board! Count me as onboard; I'm just not sure which ship I'm on yet. Tom _______________________________________________ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe