Hi Robert,
The gradient table is in the attached .txt file and below.
Best,
Jenn
Jennifer Elam, Ph.D.
Outreach Coordinator, Human Connectome Project
Washington University School of Medicine
Department of Anatomy and Neurobiology, Box 8108
660 South Euclid Avenue
St. Louis, MO 63110
314-362-9387
[email protected]
www.humanconnectome.org
### Gradient direction table for Human Connectome Project (HCP) dMRI (WU-Minn
### consortium). Each table acquired once with right-to-left and left-to-right
### phase encoding polarities, using the CMRR multiband diffusion sequence,
### with bmax = 3000 s/mm^2. Shells at 1000, 2000, and 3000 s/mm^2 are
### obtained through appropriate weighting of the vector norm.
###
### The diffusion directions were obtained using a toolbox available from
### INRIA that returns uniformly distributed directions in multiple q-space
### shells. The directions are optimized so that every subset of the first M
### directions is also isotropic. References and the INRIA toolbox can be
### found at:
### http://www-sop.inria.fr/members/Emmanuel.Caruyer/q-space-sampling.php
###
### NOTE: These gradient directions were tested for use on the HCP customized
### Skyra scanner with 100 mT/m gradients and may not be optimal for use with
### other scanner systems.
###
### Further questions can be directed to the HCP Data Users mailing list
### ([email protected]) by signing up at
### http://www.humanconnectome.org/contact
# segment 1/3 with interleaved shells. Interleaved bval ratio 1:2:3
[directions=95]
CoordinateSystem = xyz
Normalisation = none
Vector[0] = ( 0.000, 0.000, 0.000 )
Vector[1] = ( -0.533, 0.147, -0.167 )
Vector[2] = ( -0.303, -0.642, 0.404 )
Vector[3] = ( 0.106, -0.563, -0.819 )
Vector[4] = ( 0.110, 0.550, 0.137 )
Vector[5] = ( 0.430, -0.713, 0.554 )
Vector[6] = ( 0.590, -0.467, -0.317 )
Vector[7] = ( -0.193, -0.092, 0.536 )
Vector[8] = ( 0.483, 0.180, 0.633 )
Vector[9] = ( 0.898, 0.410, -0.161 )
Vector[10] = ( -0.106, 0.462, -0.330 )
Vector[11] = ( -0.212, 0.048, 0.787 )
Vector[12] = ( -0.852, 0.483, 0.203 )
Vector[13] = ( -0.234, -0.234, -0.473 )
Vector[14] = ( 0.795, 0.184, 0.027 )
Vector[15] = ( 0.281, 0.960, -0.011 )
Vector[16] = ( 0.000, 0.000, 0.000 )
Vector[17] = ( -0.519, -0.143, 0.208 )
Vector[18] = ( -0.356, 0.686, -0.264 )
Vector[19] = ( 0.102, 0.251, -0.963 )
Vector[20] = ( -0.753, -0.183, -0.632 )
Vector[21] = ( -0.318, 0.393, 0.280 )
Vector[22] = ( -0.146, -0.714, -0.369 )
Vector[23] = ( 0.453, 0.339, 0.117 )
Vector[24] = ( 0.252, -0.343, 0.697 )
Vector[25] = ( -0.697, -0.007, 0.717 )
Vector[26] = ( -0.255, 0.154, -0.494 )
Vector[27] = ( 0.647, 0.145, -0.476 )
Vector[28] = ( 0.318, -0.929, -0.189 )
Vector[29] = ( -0.276, -0.435, 0.260 )
Vector[30] = ( 0.711, -0.308, 0.256 )
Vector[31] = ( 0.508, 0.690, 0.516 )
Vector[32] = ( 0.000, 0.000, 0.000 )
Vector[33] = ( 0.293, 0.713, -0.638 )
Vector[34] = ( -0.347, 0.460, -0.036 )
Vector[35] = ( -0.500, -0.640, -0.085 )
Vector[36] = ( -0.130, 0.242, 0.507 )
Vector[37] = ( -0.198, 0.516, 0.601 )
Vector[38] = ( 0.847, -0.308, 0.433 )
Vector[39] = ( -0.521, 0.150, 0.199 )
Vector[40] = ( 0.282, 0.105, 0.954 )
Vector[41] = ( -0.033, 0.815, -0.041 )
Vector[42] = ( 0.579, -0.515, -0.632 )
Vector[43] = ( 0.478, 0.107, 0.305 )
Vector[44] = ( 0.198, 0.364, -0.704 )
Vector[45] = ( 0.003, -0.567, 0.107 )
Vector[46] = ( 0.645, 0.346, 0.362 )
Vector[47] = ( -1.000, -0.001, -0.011 )
Vector[48] = ( 0.000, 0.000, 0.000 )
Vector[49] = ( 0.022, 0.275, -0.507 )
Vector[50] = ( 0.778, -0.181, -0.172 )
Vector[51] = ( -0.082, 0.935, -0.345 )
Vector[52] = ( 0.638, 0.726, -0.258 )
Vector[53] = ( -0.029, -0.442, -0.371 )
Vector[54] = ( 0.131, 0.265, 0.761 )
Vector[55] = ( 0.387, -0.062, -0.424 )
Vector[56] = ( 0.449, -0.357, 0.819 )
Vector[57] = ( 0.368, -0.711, -0.163 )
Vector[58] = ( 0.376, -0.323, 0.296 )
Vector[59] = ( 0.553, -0.214, 0.561 )
Vector[60] = ( -0.044, -0.867, -0.496 )
Vector[61] = ( 0.333, 0.471, -0.028 )
Vector[62] = ( -0.585, -0.379, 0.717 )
Vector[63] = ( 0.611, 0.465, -0.277 )
Vector[64] = ( 0.000, 0.000, 0.000 )
Vector[65] = ( 0.073, 0.047, 0.571 )
Vector[66] = ( 0.496, -0.216, -0.611 )
Vector[67] = ( 0.682, -0.719, 0.132 )
Vector[68] = ( 0.572, 0.071, 0.035 )
Vector[69] = ( -0.060, 0.647, -0.495 )
Vector[70] = ( -0.832, -0.474, -0.288 )
Vector[71] = ( -0.154, 0.533, 0.160 )
Vector[72] = ( -0.331, -0.514, -0.541 )
Vector[73] = ( 0.917, -0.076, -0.392 )
Vector[74] = ( 0.355, 0.254, -0.378 )
Vector[75] = ( 0.623, -0.525, 0.052 )
Vector[76] = ( 0.276, -0.186, -0.943 )
Vector[77] = ( 0.324, 0.364, 0.309 )
Vector[78] = ( -0.101, 0.091, -0.805 )
Vector[79] = ( 0.277, 0.762, -0.095 )
Vector[80] = ( 0.000, 0.000, 0.000 )
Vector[81] = ( 0.493, -0.300, -0.023 )
Vector[82] = ( -0.330, -0.483, -0.811 )
Vector[83] = ( -0.551, 0.755, 0.355 )
Vector[84] = ( -0.381, 0.021, -0.433 )
Vector[85] = ( 0.757, 0.015, 0.305 )
Vector[86] = ( -0.079, 0.614, -0.785 )
Vector[87] = ( 0.098, 0.438, -0.363 )
Vector[88] = ( 0.442, 0.191, -0.660 )
Vector[89] = ( -0.553, -0.816, -0.167 )
Vector[90] = ( -0.308, 0.249, 0.420 )
Vector[91] = ( 0.154, -0.713, -0.367 )
Vector[92] = ( 0.696, -0.137, 0.705 )
Vector[93] = ( 0.357, -0.920, 0.161 )
Vector[94] = ( 0.476, 0.308, -0.109 )
# segment 2/3 with interleaved shells. Interleaved bval ratio 1:2:3
[directions=96]
CoordinateSystem = xyz
Normalisation = none
Vector[0] = ( 0.000, 0.000, 0.000 )
Vector[1] = ( -0.813, -0.341, 0.472 )
Vector[2] = ( 0.208, -0.514, 0.159 )
Vector[3] = ( -0.772, -0.123, 0.235 )
Vector[4] = ( 0.427, -0.503, 0.481 )
Vector[5] = ( -0.055, -0.276, -0.504 )
Vector[6] = ( -0.678, -0.452, -0.055 )
Vector[7] = ( -0.286, -0.890, 0.354 )
Vector[8] = ( -0.197, 0.319, -0.439 )
Vector[9] = ( 0.135, -0.311, -0.743 )
Vector[10] = ( -0.935, 0.333, -0.119 )
Vector[11] = ( -0.263, -0.482, -0.178 )
Vector[12] = ( -0.030, -0.762, 0.292 )
Vector[13] = ( -0.013, -0.247, -0.969 )
Vector[14] = ( 0.568, -0.099, -0.034 )
Vector[15] = ( -0.370, 0.033, -0.727 )
Vector[16] = ( 0.934, 0.143, 0.327 )
Vector[17] = ( 0.000, 0.000, 0.000 )
Vector[18] = ( -0.110, 0.048, 0.565 )
Vector[19] = ( -0.265, 0.759, 0.595 )
Vector[20] = ( 0.667, -0.211, -0.421 )
Vector[21] = ( -0.166, -0.540, 0.121 )
Vector[22] = ( -0.408, -0.631, -0.319 )
Vector[23] = ( -0.416, -0.141, 0.898 )
Vector[24] = ( -0.430, -0.088, 0.375 )
Vector[25] = ( 0.431, 0.450, -0.528 )
Vector[26] = ( 0.026, 0.985, 0.169 )
Vector[27] = ( 0.455, -0.147, 0.324 )
Vector[28] = ( 0.396, -0.561, -0.442 )
Vector[29] = ( -0.776, 0.316, 0.546 )
Vector[30] = ( 0.141, -0.460, -0.319 )
Vector[31] = ( 0.798, -0.151, 0.087 )
Vector[32] = ( -0.205, 0.251, -0.946 )
Vector[33] = ( 0.000, 0.000, 0.000 )
Vector[34] = ( -0.398, 0.397, 0.131 )
Vector[35] = ( -0.688, 0.577, -0.439 )
Vector[36] = ( 0.029, -0.454, 0.678 )
Vector[37] = ( 0.195, 0.281, -0.465 )
Vector[38] = ( 0.522, 0.187, 0.162 )
Vector[39] = ( -0.089, -0.534, -0.611 )
Vector[40] = ( 0.613, 0.441, 0.656 )
Vector[41] = ( 0.290, -0.762, 0.048 )
Vector[42] = ( -0.767, -0.641, -0.009 )
Vector[43] = ( -0.125, 0.564, 0.008 )
Vector[44] = ( -0.639, -0.043, -0.506 )
Vector[45] = ( 0.205, 0.718, 0.665 )
Vector[46] = ( 0.245, 0.061, 0.519 )
Vector[47] = ( 0.165, 0.789, 0.130 )
Vector[48] = ( -0.245, -0.512, 0.823 )
Vector[49] = ( 0.000, 0.000, 0.000 )
Vector[50] = ( 0.059, -0.139, 0.557 )
Vector[51] = ( -0.569, 0.513, -0.282 )
Vector[52] = ( 0.507, -0.288, -0.813 )
Vector[53] = ( -0.433, 0.234, 0.302 )
Vector[54] = ( -0.430, 0.027, 0.694 )
Vector[55] = ( -0.969, -0.142, 0.203 )
Vector[56] = ( -0.183, -0.423, -0.348 )
Vector[57] = ( 0.475, 0.636, -0.192 )
Vector[58] = ( -0.534, -0.082, -0.841 )
Vector[59] = ( 0.444, -0.338, 0.149 )
Vector[60] = ( -0.115, -0.159, 0.793 )
Vector[61] = ( 0.120, -0.810, 0.575 )
Vector[62] = ( 0.707, -0.394, -0.109 )
Vector[63] = ( -0.404, -0.336, 0.239 )
Vector[64] = ( -0.671, 0.731, 0.120 )
Vector[65] = ( 0.000, 0.000, 0.000 )
Vector[66] = ( 0.389, 0.214, 0.370 )
Vector[67] = ( 0.583, 0.630, -0.514 )
Vector[68] = ( 0.503, 0.398, 0.505 )
Vector[69] = ( -0.312, -0.895, -0.320 )
Vector[70] = ( -0.552, -0.010, 0.170 )
Vector[71] = ( -0.726, -0.325, 0.185 )
Vector[72] = ( 0.028, 0.517, -0.255 )
Vector[73] = ( 0.243, -0.568, 0.533 )
Vector[74] = ( 0.615, -0.447, 0.650 )
Vector[75] = ( -0.094, 0.992, -0.082 )
Vector[76] = ( -0.255, 0.091, 0.510 )
Vector[77] = ( 0.360, -0.378, -0.628 )
Vector[78] = ( 0.270, -0.428, 0.278 )
Vector[79] = ( 0.099, -0.791, -0.177 )
Vector[80] = ( 0.958, -0.247, -0.146 )
Vector[81] = ( 0.000, 0.000, 0.000 )
Vector[82] = ( 0.002, -0.531, -0.226 )
Vector[83] = ( -0.031, -0.011, 0.999 )
Vector[84] = ( 0.176, 0.565, -0.563 )
Vector[85] = ( 0.549, 0.003, 0.180 )
Vector[86] = ( 0.292, 0.183, 0.740 )
Vector[87] = ( -0.754, -0.216, -0.229 )
Vector[88] = ( 0.529, 0.232, -0.006 )
Vector[89] = ( -0.347, 0.537, 0.769 )
Vector[90] = ( 0.942, 0.316, 0.113 )
Vector[91] = ( -0.107, 0.362, 0.437 )
Vector[92] = ( -0.530, 0.606, 0.138 )
Vector[93] = ( -0.882, 0.067, -0.467 )
Vector[94] = ( -0.479, -0.866, 0.141 )
Vector[95] = ( 0.205, 0.539, 0.021 )
# segment 3/3 with interleaved shells. Interleaved bval ratio 1:2:3
[directions=97]
CoordinateSystem = xyz
Normalisation = none
Vector[0] = ( 0.000, 0.000, 0.000 )
Vector[1] = ( -0.711, 0.022, 0.401 )
Vector[2] = ( -0.039, 0.378, -0.435 )
Vector[3] = ( 0.510, -0.800, 0.317 )
Vector[4] = ( 0.607, -0.329, 0.435 )
Vector[5] = ( -0.318, -0.102, 0.471 )
Vector[6] = ( 0.003, -0.109, -0.809 )
Vector[7] = ( -0.826, -0.112, 0.553 )
Vector[8] = ( -0.290, 0.489, 0.102 )
Vector[9] = ( -0.578, -0.522, -0.246 )
Vector[10] = ( -0.205, 0.898, 0.390 )
Vector[11] = ( 0.345, -0.214, 0.410 )
Vector[12] = ( -0.163, 0.752, -0.273 )
Vector[13] = ( 0.274, -0.524, 0.806 )
Vector[14] = ( -0.123, -0.162, -0.540 )
Vector[15] = ( 0.681, 0.617, 0.395 )
Vector[16] = ( -0.581, -0.344, 0.460 )
Vector[17] = ( 0.000, 0.000, 0.000 )
Vector[18] = ( -0.131, -0.437, -0.890 )
Vector[19] = ( 0.484, -0.059, -0.309 )
Vector[20] = ( -0.029, 0.644, 0.502 )
Vector[21] = ( -0.371, -0.427, -0.113 )
Vector[22] = ( -0.402, 0.225, -0.674 )
Vector[23] = ( -0.739, 0.532, 0.413 )
Vector[24] = ( -0.238, -0.373, 0.371 )
Vector[25] = ( 0.815, -0.009, -0.055 )
Vector[26] = ( -0.127, -0.833, 0.539 )
Vector[27] = ( -0.528, 0.225, -0.066 )
Vector[28] = ( -0.336, -0.735, -0.116 )
Vector[29] = ( -0.400, -0.349, 0.848 )
Vector[30] = ( 0.833, -0.524, 0.178 )
Vector[31] = ( -0.173, 0.066, -0.547 )
Vector[32] = ( -0.535, 0.381, 0.485 )
Vector[33] = ( 0.000, 0.000, 0.000 )
Vector[34] = ( 0.016, 0.576, 0.036 )
Vector[35] = ( -0.489, -0.294, -0.821 )
Vector[36] = ( -0.053, 0.283, -0.764 )
Vector[37] = ( 0.433, 0.284, 0.256 )
Vector[38] = ( 0.211, 0.744, -0.264 )
Vector[39] = ( 0.779, 0.529, -0.337 )
Vector[40] = ( -0.501, 0.072, 0.862 )
Vector[41] = ( -0.468, 0.287, 0.178 )
Vector[42] = ( 0.231, 0.411, 0.667 )
Vector[43] = ( -0.490, 0.871, 0.046 )
Vector[44] = ( -0.087, -0.156, 0.549 )
Vector[45] = ( 0.475, -0.656, 0.102 )
Vector[46] = ( -0.238, 0.359, 0.385 )
Vector[47] = ( -0.705, 0.136, -0.389 )
Vector[48] = ( -0.424, 0.132, -0.896 )
Vector[49] = ( 0.000, 0.000, 0.000 )
Vector[50] = ( -0.968, 0.099, -0.229 )
Vector[51] = ( -0.385, -0.412, 0.124 )
Vector[52] = ( -0.582, 0.027, 0.572 )
Vector[53] = ( 0.477, -0.019, 0.325 )
Vector[54] = ( -0.291, -0.197, 0.737 )
Vector[55] = ( -0.134, -0.975, 0.180 )
Vector[56] = ( -0.340, 0.437, -0.164 )
Vector[57] = ( -0.611, -0.534, 0.091 )
Vector[58] = ( -0.029, 0.724, 0.689 )
Vector[59] = ( 0.151, 0.342, 0.439 )
Vector[60] = ( -0.323, 0.672, 0.332 )
Vector[61] = ( 0.812, 0.342, 0.473 )
Vector[62] = ( 0.451, 0.207, -0.295 )
Vector[63] = ( -0.004, 0.433, -0.901 )
Vector[64] = ( 0.617, 0.217, 0.489 )
Vector[65] = ( 0.000, 0.000, 0.000 )
Vector[66] = ( 0.044, -0.157, -0.554 )
Vector[67] = ( -0.738, 0.344, -0.061 )
Vector[68] = ( 0.324, 0.804, 0.499 )
Vector[69] = ( -0.092, 0.531, -0.207 )
Vector[70] = ( -0.292, 0.217, 0.731 )
Vector[71] = ( -0.301, 0.854, -0.425 )
Vector[72] = ( 0.560, 0.119, -0.078 )
Vector[73] = ( 0.461, 0.559, -0.376 )
Vector[74] = ( -0.709, 0.200, 0.676 )
Vector[75] = ( 0.360, 0.107, 0.439 )
Vector[76] = ( 0.252, 0.630, 0.454 )
Vector[77] = ( 0.456, 0.784, -0.421 )
Vector[78] = ( -0.122, 0.251, -0.505 )
Vector[79] = ( 0.453, -0.713, -0.535 )
Vector[80] = ( -0.384, 0.402, -0.598 )
Vector[81] = ( 0.000, 0.000, 0.000 )
Vector[82] = ( 0.141, 0.498, 0.257 )
Vector[83] = ( 0.112, 0.806, -0.066 )
Vector[84] = ( 0.889, -0.305, -0.342 )
Vector[85] = ( 0.168, 0.493, -0.249 )
Vector[86] = ( -0.251, 0.472, 0.219 )
Vector[87] = ( 0.713, 0.676, 0.185 )
Vector[88] = ( -0.235, -0.045, 0.971 )
Vector[89] = ( 0.704, -0.309, -0.275 )
Vector[90] = ( 0.212, 0.029, 0.788 )
Vector[91] = ( -0.466, 0.244, -0.237 )
Vector[92] = ( 0.740, -0.299, 0.602 )
Vector[93] = ( 0.252, -0.665, 0.402 )
Vector[94] = ( 0.386, -0.167, -0.395 )
Vector[95] = ( 0.804, 0.040, 0.138 )
Vector[96] = ( 0.462, 0.553, -0.693 )
From: [email protected]
[mailto:[email protected]] On Behalf Of mchugh, robert
Sent: Thursday, June 27, 2013 2:55 PM
To: [email protected]
Subject: [HCP-Users] dMRI gradient table
I am looking to analyze the dMRI data but cannot find the appropriate gradient
table. I came across 'The exact gradient table that HCP uses for dMRI is
available for request via the HCP Data Users mailing list.' If you could point
me in the correct direction to obtain the gradient
table for my fiber tracking analysis I would greatly appreciate it.
Thanks!
Robert McHugh
[email protected]
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