There is no single "b-vector" table -- it will differ somewhat for every subject due to the oblique nature of the acquisitions. See my earlier post for details.
cheers, -MH -- Michael Harms, Ph.D. ----------------------------------------------------------- Conte Center for the Neuroscience of Mental Disorders Washington University School of Medicine Department of Psychiatry, Box 8134 660 South Euclid Ave. Tel: 314-747-6173 St. Louis, MO 63110 Email: [email protected] On 6/27/13 3:20 PM, "Su-Chun Huang" <[email protected]> wrote: >Hi All, > >I downloaded one data yesterday, the bval and bvec files came with the >whole package. However, The b-table I got is totally different from the >one Dr. Elam attached. could you tell me which one is the correct one? > >Thank you, > >Su > >On Thu, 27 Jun 2013, Jennifer Elam wrote: > >> >> Hi Robert, >> >> >> >> The gradient table is in the attached .txt file and below. >> >> >> >> Best, >> >> Jenn >> >> >> >> Jennifer Elam, Ph.D. >> Outreach Coordinator, Human Connectome Project >> Washington University School of Medicine >> Department of Anatomy and Neurobiology, Box 8108 >> 660 South Euclid Avenue >> St. Louis, MO 63110 >> 314-362-9387 >> [email protected] >> www.humanconnectome.org >> >> >> >> >> >> ### Gradient direction table for Human Connectome Project (HCP) dMRI >>(WU-Minn >> >> ### consortium). Each table acquired once with right-to-left and >>left-to-right >> >> ### phase encoding polarities, using the CMRR multiband diffusion >>sequence, >> >> ### with bmax = 3000 s/mm^2. Shells at 1000, 2000, and 3000 s/mm^2 are >> >> ### obtained through appropriate weighting of the vector norm. >> >> ### >> >> ### The diffusion directions were obtained using a toolbox available >>from >> >> ### INRIA that returns uniformly distributed directions in multiple >>q-space >> >> ### shells. The directions are optimized so that every subset of the >>first M >> >> ### directions is also isotropic. References and the INRIA toolbox can >>be >> >> ### found at: >> >> ### >>http://www-sop.inria.fr/members/Emmanuel.Caruyer/q-space-sampling.php >> >> ### >> >> ### NOTE: These gradient directions were tested for use on the HCP >>customized >> >> ### Skyra scanner with 100 mT/m gradients and may not be optimal for >>use with >> >> ### other scanner systems. >> >> ### >> >> ### Further questions can be directed to the HCP Data Users mailing list >> >> ### ([email protected]) by signing up at >> >> ### http://www.humanconnectome.org/contact >> >> >> >> # segment 1/3 with interleaved shells. Interleaved bval ratio 1:2:3 >> >> [directions=95] >> >> CoordinateSystem = xyz >> >> Normalisation = none >> >> Vector[0] = ( 0.000, 0.000, 0.000 ) >> >> Vector[1] = ( -0.533, 0.147, -0.167 ) >> >> Vector[2] = ( -0.303, -0.642, 0.404 ) >> >> Vector[3] = ( 0.106, -0.563, -0.819 ) >> >> Vector[4] = ( 0.110, 0.550, 0.137 ) >> >> Vector[5] = ( 0.430, -0.713, 0.554 ) >> >> Vector[6] = ( 0.590, -0.467, -0.317 ) >> >> Vector[7] = ( -0.193, -0.092, 0.536 ) >> >> Vector[8] = ( 0.483, 0.180, 0.633 ) >> >> Vector[9] = ( 0.898, 0.410, -0.161 ) >> >> Vector[10] = ( -0.106, 0.462, -0.330 ) >> >> Vector[11] = ( -0.212, 0.048, 0.787 ) >> >> Vector[12] = ( -0.852, 0.483, 0.203 ) >> >> Vector[13] = ( -0.234, -0.234, -0.473 ) >> >> Vector[14] = ( 0.795, 0.184, 0.027 ) >> >> Vector[15] = ( 0.281, 0.960, -0.011 ) >> >> Vector[16] = ( 0.000, 0.000, 0.000 ) >> >> Vector[17] = ( -0.519, -0.143, 0.208 ) >> >> Vector[18] = ( -0.356, 0.686, -0.264 ) >> >> Vector[19] = ( 0.102, 0.251, -0.963 ) >> >> Vector[20] = ( -0.753, -0.183, -0.632 ) >> >> Vector[21] = ( -0.318, 0.393, 0.280 ) >> >> Vector[22] = ( -0.146, -0.714, -0.369 ) >> >> Vector[23] = ( 0.453, 0.339, 0.117 ) >> >> Vector[24] = ( 0.252, -0.343, 0.697 ) >> >> Vector[25] = ( -0.697, -0.007, 0.717 ) >> >> Vector[26] = ( -0.255, 0.154, -0.494 ) >> >> Vector[27] = ( 0.647, 0.145, -0.476 ) >> >> Vector[28] = ( 0.318, -0.929, -0.189 ) >> >> Vector[29] = ( -0.276, -0.435, 0.260 ) >> >> Vector[30] = ( 0.711, -0.308, 0.256 ) >> >> Vector[31] = ( 0.508, 0.690, 0.516 ) >> >> Vector[32] = ( 0.000, 0.000, 0.000 ) >> >> Vector[33] = ( 0.293, 0.713, -0.638 ) >> >> Vector[34] = ( -0.347, 0.460, -0.036 ) >> >> Vector[35] = ( -0.500, -0.640, -0.085 ) >> >> Vector[36] = ( -0.130, 0.242, 0.507 ) >> >> Vector[37] = ( -0.198, 0.516, 0.601 ) >> >> Vector[38] = ( 0.847, -0.308, 0.433 ) >> >> Vector[39] = ( -0.521, 0.150, 0.199 ) >> >> Vector[40] = ( 0.282, 0.105, 0.954 ) >> >> Vector[41] = ( -0.033, 0.815, -0.041 ) >> >> Vector[42] = ( 0.579, -0.515, -0.632 ) >> >> Vector[43] = ( 0.478, 0.107, 0.305 ) >> >> Vector[44] = ( 0.198, 0.364, -0.704 ) >> >> Vector[45] = ( 0.003, -0.567, 0.107 ) >> >> Vector[46] = ( 0.645, 0.346, 0.362 ) >> >> Vector[47] = ( -1.000, -0.001, -0.011 ) >> >> Vector[48] = ( 0.000, 0.000, 0.000 ) >> >> Vector[49] = ( 0.022, 0.275, -0.507 ) >> >> Vector[50] = ( 0.778, -0.181, -0.172 ) >> >> Vector[51] = ( -0.082, 0.935, -0.345 ) >> >> Vector[52] = ( 0.638, 0.726, -0.258 ) >> >> Vector[53] = ( -0.029, -0.442, -0.371 ) >> >> Vector[54] = ( 0.131, 0.265, 0.761 ) >> >> Vector[55] = ( 0.387, -0.062, -0.424 ) >> >> Vector[56] = ( 0.449, -0.357, 0.819 ) >> >> Vector[57] = ( 0.368, -0.711, -0.163 ) >> >> Vector[58] = ( 0.376, -0.323, 0.296 ) >> >> Vector[59] = ( 0.553, -0.214, 0.561 ) >> >> Vector[60] = ( -0.044, -0.867, -0.496 ) >> >> Vector[61] = ( 0.333, 0.471, -0.028 ) >> >> Vector[62] = ( -0.585, -0.379, 0.717 ) >> >> Vector[63] = ( 0.611, 0.465, -0.277 ) >> >> Vector[64] = ( 0.000, 0.000, 0.000 ) >> >> Vector[65] = ( 0.073, 0.047, 0.571 ) >> >> Vector[66] = ( 0.496, -0.216, -0.611 ) >> >> Vector[67] = ( 0.682, -0.719, 0.132 ) >> >> Vector[68] = ( 0.572, 0.071, 0.035 ) >> >> Vector[69] = ( -0.060, 0.647, -0.495 ) >> >> Vector[70] = ( -0.832, -0.474, -0.288 ) >> >> Vector[71] = ( -0.154, 0.533, 0.160 ) >> >> Vector[72] = ( -0.331, -0.514, -0.541 ) >> >> Vector[73] = ( 0.917, -0.076, -0.392 ) >> >> Vector[74] = ( 0.355, 0.254, -0.378 ) >> >> Vector[75] = ( 0.623, -0.525, 0.052 ) >> >> Vector[76] = ( 0.276, -0.186, -0.943 ) >> >> Vector[77] = ( 0.324, 0.364, 0.309 ) >> >> Vector[78] = ( -0.101, 0.091, -0.805 ) >> >> Vector[79] = ( 0.277, 0.762, -0.095 ) >> >> Vector[80] = ( 0.000, 0.000, 0.000 ) >> >> Vector[81] = ( 0.493, -0.300, -0.023 ) >> >> Vector[82] = ( -0.330, -0.483, -0.811 ) >> >> Vector[83] = ( -0.551, 0.755, 0.355 ) >> >> Vector[84] = ( -0.381, 0.021, -0.433 ) >> >> Vector[85] = ( 0.757, 0.015, 0.305 ) >> >> Vector[86] = ( -0.079, 0.614, -0.785 ) >> >> Vector[87] = ( 0.098, 0.438, -0.363 ) >> >> Vector[88] = ( 0.442, 0.191, -0.660 ) >> >> Vector[89] = ( -0.553, -0.816, -0.167 ) >> >> Vector[90] = ( -0.308, 0.249, 0.420 ) >> >> Vector[91] = ( 0.154, -0.713, -0.367 ) >> >> Vector[92] = ( 0.696, -0.137, 0.705 ) >> >> Vector[93] = ( 0.357, -0.920, 0.161 ) >> >> Vector[94] = ( 0.476, 0.308, -0.109 ) >> >> >> >> # segment 2/3 with interleaved shells. Interleaved bval ratio 1:2:3 >> >> [directions=96] >> >> CoordinateSystem = xyz >> >> Normalisation = none >> >> Vector[0] = ( 0.000, 0.000, 0.000 ) >> >> Vector[1] = ( -0.813, -0.341, 0.472 ) >> >> Vector[2] = ( 0.208, -0.514, 0.159 ) >> >> Vector[3] = ( -0.772, -0.123, 0.235 ) >> >> Vector[4] = ( 0.427, -0.503, 0.481 ) >> >> Vector[5] = ( -0.055, -0.276, -0.504 ) >> >> Vector[6] = ( -0.678, -0.452, -0.055 ) >> >> Vector[7] = ( -0.286, -0.890, 0.354 ) >> >> Vector[8] = ( -0.197, 0.319, -0.439 ) >> >> Vector[9] = ( 0.135, -0.311, -0.743 ) >> >> Vector[10] = ( -0.935, 0.333, -0.119 ) >> >> Vector[11] = ( -0.263, -0.482, -0.178 ) >> >> Vector[12] = ( -0.030, -0.762, 0.292 ) >> >> Vector[13] = ( -0.013, -0.247, -0.969 ) >> >> Vector[14] = ( 0.568, -0.099, -0.034 ) >> >> Vector[15] = ( -0.370, 0.033, -0.727 ) >> >> Vector[16] = ( 0.934, 0.143, 0.327 ) >> >> Vector[17] = ( 0.000, 0.000, 0.000 ) >> >> Vector[18] = ( -0.110, 0.048, 0.565 ) >> >> Vector[19] = ( -0.265, 0.759, 0.595 ) >> >> Vector[20] = ( 0.667, -0.211, -0.421 ) >> >> Vector[21] = ( -0.166, -0.540, 0.121 ) >> >> Vector[22] = ( -0.408, -0.631, -0.319 ) >> >> Vector[23] = ( -0.416, -0.141, 0.898 ) >> >> Vector[24] = ( -0.430, -0.088, 0.375 ) >> >> Vector[25] = ( 0.431, 0.450, -0.528 ) >> >> Vector[26] = ( 0.026, 0.985, 0.169 ) >> >> Vector[27] = ( 0.455, -0.147, 0.324 ) >> >> Vector[28] = ( 0.396, -0.561, -0.442 ) >> >> Vector[29] = ( -0.776, 0.316, 0.546 ) >> >> Vector[30] = ( 0.141, -0.460, -0.319 ) >> >> Vector[31] = ( 0.798, -0.151, 0.087 ) >> >> Vector[32] = ( -0.205, 0.251, -0.946 ) >> >> Vector[33] = ( 0.000, 0.000, 0.000 ) >> >> Vector[34] = ( -0.398, 0.397, 0.131 ) >> >> Vector[35] = ( -0.688, 0.577, -0.439 ) >> >> Vector[36] = ( 0.029, -0.454, 0.678 ) >> >> Vector[37] = ( 0.195, 0.281, -0.465 ) >> >> Vector[38] = ( 0.522, 0.187, 0.162 ) >> >> Vector[39] = ( -0.089, -0.534, -0.611 ) >> >> Vector[40] = ( 0.613, 0.441, 0.656 ) >> >> Vector[41] = ( 0.290, -0.762, 0.048 ) >> >> Vector[42] = ( -0.767, -0.641, -0.009 ) >> >> Vector[43] = ( -0.125, 0.564, 0.008 ) >> >> Vector[44] = ( -0.639, -0.043, -0.506 ) >> >> Vector[45] = ( 0.205, 0.718, 0.665 ) >> >> Vector[46] = ( 0.245, 0.061, 0.519 ) >> >> Vector[47] = ( 0.165, 0.789, 0.130 ) >> >> Vector[48] = ( -0.245, -0.512, 0.823 ) >> >> Vector[49] = ( 0.000, 0.000, 0.000 ) >> >> Vector[50] = ( 0.059, -0.139, 0.557 ) >> >> Vector[51] = ( -0.569, 0.513, -0.282 ) >> >> Vector[52] = ( 0.507, -0.288, -0.813 ) >> >> Vector[53] = ( -0.433, 0.234, 0.302 ) >> >> Vector[54] = ( -0.430, 0.027, 0.694 ) >> >> Vector[55] = ( -0.969, -0.142, 0.203 ) >> >> Vector[56] = ( -0.183, -0.423, -0.348 ) >> >> Vector[57] = ( 0.475, 0.636, -0.192 ) >> >> Vector[58] = ( -0.534, -0.082, -0.841 ) >> >> Vector[59] = ( 0.444, -0.338, 0.149 ) >> >> Vector[60] = ( -0.115, -0.159, 0.793 ) >> >> Vector[61] = ( 0.120, -0.810, 0.575 ) >> >> Vector[62] = ( 0.707, -0.394, -0.109 ) >> >> Vector[63] = ( -0.404, -0.336, 0.239 ) >> >> Vector[64] = ( -0.671, 0.731, 0.120 ) >> >> Vector[65] = ( 0.000, 0.000, 0.000 ) >> >> Vector[66] = ( 0.389, 0.214, 0.370 ) >> >> Vector[67] = ( 0.583, 0.630, -0.514 ) >> >> Vector[68] = ( 0.503, 0.398, 0.505 ) >> >> Vector[69] = ( -0.312, -0.895, -0.320 ) >> >> Vector[70] = ( -0.552, -0.010, 0.170 ) >> >> Vector[71] = ( -0.726, -0.325, 0.185 ) >> >> Vector[72] = ( 0.028, 0.517, -0.255 ) >> >> Vector[73] = ( 0.243, -0.568, 0.533 ) >> >> Vector[74] = ( 0.615, -0.447, 0.650 ) >> >> Vector[75] = ( -0.094, 0.992, -0.082 ) >> >> Vector[76] = ( -0.255, 0.091, 0.510 ) >> >> Vector[77] = ( 0.360, -0.378, -0.628 ) >> >> Vector[78] = ( 0.270, -0.428, 0.278 ) >> >> Vector[79] = ( 0.099, -0.791, -0.177 ) >> >> Vector[80] = ( 0.958, -0.247, -0.146 ) >> >> Vector[81] = ( 0.000, 0.000, 0.000 ) >> >> Vector[82] = ( 0.002, -0.531, -0.226 ) >> >> Vector[83] = ( -0.031, -0.011, 0.999 ) >> >> Vector[84] = ( 0.176, 0.565, -0.563 ) >> >> Vector[85] = ( 0.549, 0.003, 0.180 ) >> >> Vector[86] = ( 0.292, 0.183, 0.740 ) >> >> Vector[87] = ( -0.754, -0.216, -0.229 ) >> >> Vector[88] = ( 0.529, 0.232, -0.006 ) >> >> Vector[89] = ( -0.347, 0.537, 0.769 ) >> >> Vector[90] = ( 0.942, 0.316, 0.113 ) >> >> Vector[91] = ( -0.107, 0.362, 0.437 ) >> >> Vector[92] = ( -0.530, 0.606, 0.138 ) >> >> Vector[93] = ( -0.882, 0.067, -0.467 ) >> >> Vector[94] = ( -0.479, -0.866, 0.141 ) >> >> Vector[95] = ( 0.205, 0.539, 0.021 ) >> >> >> >> # segment 3/3 with interleaved shells. Interleaved bval ratio 1:2:3 >> >> [directions=97] >> >> CoordinateSystem = xyz >> >> Normalisation = none >> >> Vector[0] = ( 0.000, 0.000, 0.000 ) >> >> Vector[1] = ( -0.711, 0.022, 0.401 ) >> >> Vector[2] = ( -0.039, 0.378, -0.435 ) >> >> Vector[3] = ( 0.510, -0.800, 0.317 ) >> >> Vector[4] = ( 0.607, -0.329, 0.435 ) >> >> Vector[5] = ( -0.318, -0.102, 0.471 ) >> >> Vector[6] = ( 0.003, -0.109, -0.809 ) >> >> Vector[7] = ( -0.826, -0.112, 0.553 ) >> >> Vector[8] = ( -0.290, 0.489, 0.102 ) >> >> Vector[9] = ( -0.578, -0.522, -0.246 ) >> >> Vector[10] = ( -0.205, 0.898, 0.390 ) >> >> Vector[11] = ( 0.345, -0.214, 0.410 ) >> >> Vector[12] = ( -0.163, 0.752, -0.273 ) >> >> Vector[13] = ( 0.274, -0.524, 0.806 ) >> >> Vector[14] = ( -0.123, -0.162, -0.540 ) >> >> Vector[15] = ( 0.681, 0.617, 0.395 ) >> >> Vector[16] = ( -0.581, -0.344, 0.460 ) >> >> Vector[17] = ( 0.000, 0.000, 0.000 ) >> >> Vector[18] = ( -0.131, -0.437, -0.890 ) >> >> Vector[19] = ( 0.484, -0.059, -0.309 ) >> >> Vector[20] = ( -0.029, 0.644, 0.502 ) >> >> Vector[21] = ( -0.371, -0.427, -0.113 ) >> >> Vector[22] = ( -0.402, 0.225, -0.674 ) >> >> Vector[23] = ( -0.739, 0.532, 0.413 ) >> >> Vector[24] = ( -0.238, -0.373, 0.371 ) >> >> Vector[25] = ( 0.815, -0.009, -0.055 ) >> >> Vector[26] = ( -0.127, -0.833, 0.539 ) >> >> Vector[27] = ( -0.528, 0.225, -0.066 ) >> >> Vector[28] = ( -0.336, -0.735, -0.116 ) >> >> Vector[29] = ( -0.400, -0.349, 0.848 ) >> >> Vector[30] = ( 0.833, -0.524, 0.178 ) >> >> Vector[31] = ( -0.173, 0.066, -0.547 ) >> >> Vector[32] = ( -0.535, 0.381, 0.485 ) >> >> Vector[33] = ( 0.000, 0.000, 0.000 ) >> >> Vector[34] = ( 0.016, 0.576, 0.036 ) >> >> Vector[35] = ( -0.489, -0.294, -0.821 ) >> >> Vector[36] = ( -0.053, 0.283, -0.764 ) >> >> Vector[37] = ( 0.433, 0.284, 0.256 ) >> >> Vector[38] = ( 0.211, 0.744, -0.264 ) >> >> Vector[39] = ( 0.779, 0.529, -0.337 ) >> >> Vector[40] = ( -0.501, 0.072, 0.862 ) >> >> Vector[41] = ( -0.468, 0.287, 0.178 ) >> >> Vector[42] = ( 0.231, 0.411, 0.667 ) >> >> Vector[43] = ( -0.490, 0.871, 0.046 ) >> >> Vector[44] = ( -0.087, -0.156, 0.549 ) >> >> Vector[45] = ( 0.475, -0.656, 0.102 ) >> >> Vector[46] = ( -0.238, 0.359, 0.385 ) >> >> Vector[47] = ( -0.705, 0.136, -0.389 ) >> >> Vector[48] = ( -0.424, 0.132, -0.896 ) >> >> Vector[49] = ( 0.000, 0.000, 0.000 ) >> >> Vector[50] = ( -0.968, 0.099, -0.229 ) >> >> Vector[51] = ( -0.385, -0.412, 0.124 ) >> >> Vector[52] = ( -0.582, 0.027, 0.572 ) >> >> Vector[53] = ( 0.477, -0.019, 0.325 ) >> >> Vector[54] = ( -0.291, -0.197, 0.737 ) >> >> Vector[55] = ( -0.134, -0.975, 0.180 ) >> >> Vector[56] = ( -0.340, 0.437, -0.164 ) >> >> Vector[57] = ( -0.611, -0.534, 0.091 ) >> >> Vector[58] = ( -0.029, 0.724, 0.689 ) >> >> Vector[59] = ( 0.151, 0.342, 0.439 ) >> >> Vector[60] = ( -0.323, 0.672, 0.332 ) >> >> Vector[61] = ( 0.812, 0.342, 0.473 ) >> >> Vector[62] = ( 0.451, 0.207, -0.295 ) >> >> Vector[63] = ( -0.004, 0.433, -0.901 ) >> >> Vector[64] = ( 0.617, 0.217, 0.489 ) >> >> Vector[65] = ( 0.000, 0.000, 0.000 ) >> >> Vector[66] = ( 0.044, -0.157, -0.554 ) >> >> Vector[67] = ( -0.738, 0.344, -0.061 ) >> >> Vector[68] = ( 0.324, 0.804, 0.499 ) >> >> Vector[69] = ( -0.092, 0.531, -0.207 ) >> >> Vector[70] = ( -0.292, 0.217, 0.731 ) >> >> Vector[71] = ( -0.301, 0.854, -0.425 ) >> >> Vector[72] = ( 0.560, 0.119, -0.078 ) >> >> Vector[73] = ( 0.461, 0.559, -0.376 ) >> >> Vector[74] = ( -0.709, 0.200, 0.676 ) >> >> Vector[75] = ( 0.360, 0.107, 0.439 ) >> >> Vector[76] = ( 0.252, 0.630, 0.454 ) >> >> Vector[77] = ( 0.456, 0.784, -0.421 ) >> >> Vector[78] = ( -0.122, 0.251, -0.505 ) >> >> Vector[79] = ( 0.453, -0.713, -0.535 ) >> >> Vector[80] = ( -0.384, 0.402, -0.598 ) >> >> Vector[81] = ( 0.000, 0.000, 0.000 ) >> >> Vector[82] = ( 0.141, 0.498, 0.257 ) >> >> Vector[83] = ( 0.112, 0.806, -0.066 ) >> >> Vector[84] = ( 0.889, -0.305, -0.342 ) >> >> Vector[85] = ( 0.168, 0.493, -0.249 ) >> >> Vector[86] = ( -0.251, 0.472, 0.219 ) >> >> Vector[87] = ( 0.713, 0.676, 0.185 ) >> >> Vector[88] = ( -0.235, -0.045, 0.971 ) >> >> Vector[89] = ( 0.704, -0.309, -0.275 ) >> >> Vector[90] = ( 0.212, 0.029, 0.788 ) >> >> Vector[91] = ( -0.466, 0.244, -0.237 ) >> >> Vector[92] = ( 0.740, -0.299, 0.602 ) >> >> Vector[93] = ( 0.252, -0.665, 0.402 ) >> >> Vector[94] = ( 0.386, -0.167, -0.395 ) >> >> Vector[95] = ( 0.804, 0.040, 0.138 ) >> >> Vector[96] = ( 0.462, 0.553, -0.693 ) >> >> >> >> From: [email protected] >>[mailto:[email protected]] On Behalf Of mchugh, >>robert >> Sent: Thursday, June 27, 2013 2:55 PM >> To: [email protected] >> Subject: [HCP-Users] dMRI gradient table >> >> >> >> I am looking to analyze the dMRI data but cannot find the appropriate >>gradient table. I came across 'The exact gradient table that HCP uses >>for dMRI is available for request via the HCP Data Users mailing list.' >>If you could point me in the correct direction to obtain the gradient >> table for my fiber tracking analysis I would greatly appreciate it. >> >> >> >> Thanks! >> >> >> >> Robert McHugh >> >> [email protected] >> >> _______________________________________________ >> HCP-Users mailing list >> [email protected] >> http://lists.humanconnectome.org/mailman/listinfo/hcp-users >> >> _______________________________________________HCP-Users mailing >>[email protected]http://lists.humanconnectome.org/mailman >>/listinfo/hcp-users >> >> >> > >_______________________________________________ >HCP-Users mailing list >[email protected] >http://lists.humanconnectome.org/mailman/listinfo/hcp-users ________________________________ The materials in this message are private and may contain Protected Healthcare Information or other information of a sensitive nature. If you are not the intended recipient, be advised that any unauthorized use, disclosure, copying or the taking of any action in reliance on the contents of this information is strictly prohibited. If you have received this email in error, please immediately notify the sender via telephone or return mail. _______________________________________________ HCP-Users mailing list [email protected] http://lists.humanconnectome.org/mailman/listinfo/hcp-users
