Hi All,

Can anyone comment on their experiences between Workbench and 3DSlicer? They 
seem to have very similar uses (including scene file generation).


3DSlicer also seems to have ongoing development on new features, whereas 
Workbench's Github shows mostly bugfixing with no big update since 1.2.3's 
release in August 2016.


Thank you,

Hae-Min Jung

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