I haven't used 3DSlicer, so I can only give my impressions from a brief scan of its top-level documentation. It looks like it is focused on volume images, and intended for use on one patient at a time, and possibly focused on anatomical scans. It seems that its main (only?) use of surfaces is as a way to visualize the boundaries of voxel-based structures. I don't know what their scene files support, but it is nice to know that we aren't alone in using the concept.
Workbench is fairly focused on surface-based analysis (which enables more topologically appropriate options for spatial processing of cortical data than typical volume-based processing), and group analysis, with consideration to what is useful for studying fMRI and (some) other modalities, in particular the HCP datasets. Our scene files are focused on making publication-ready figures of these kinds of data (without needing something like photoshop for common cases of combining panels, adding text, arrows, circles, etc). Our development team is small (currently 2 people), which is part of why we don't make new releases very often. The activity on github since the last release is not just bugfixes, I would guess that more than half the commits are related to new features or behavior improvements. We track internal feature requests in the same way we track internal bug reports, so referencing an "issue" in a commit doesn't mean it is a bugfix. Tim On Thu, Apr 19, 2018 at 12:21 PM, Elam, Jennifer <[email protected]> wrote: > Hi Hae-Min, > > I can't comment on 3DSlicer, but despite the activity on Github, we > continue to actively develop new features for Workbench, both for > wb_command and the wb_view GUI. In fact, we are currently preparing for a > v1.3 Workbench release to occur in a matter of weeks. > > > Best, > > Jenn > > > Jennifer Elam, Ph.D. > Scientific Outreach, Human Connectome Project > Washington University School of Medicine > Department of Neuroscience, Box 8108 > 660 South Euclid Avenue > St. Louis, MO 63110 > 314-362-9387 > [email protected] > www.humanconnectome.org > > ------------------------------ > *From:* [email protected] <hcp-users-bounces@ > humanconnectome.org> on behalf of Jung, Hae-Min < > [email protected]> > *Sent:* Thursday, April 19, 2018 12:05:17 PM > *To:* [email protected] > *Subject:* [HCP-Users] Workbench vs 3DSlicer? > > > Hi All, > > > Can anyone comment on their experiences between Workbench and 3DSlicer? > They seem to have very similar uses (including scene file generation). > > > 3DSlicer also seems to have ongoing development on new features, whereas > Workbench's Github shows mostly bugfixing with no big update since 1.2.3's > release in August 2016. > > > Thank you, > > Hae-Min Jung > > _______________________________________________ > HCP-Users mailing list > [email protected] > http://lists.humanconnectome.org/mailman/listinfo/hcp-users > _______________________________________________ HCP-Users mailing list [email protected] http://lists.humanconnectome.org/mailman/listinfo/hcp-users
