Hey,

just as a side note and slightly off-topic: Probably another option of bringing
GLPK to mobile devices is by compiling it to JavaScript with emscripten. I have
tried that since I need GLPK for a (web) project:
https://github.com/jvail/glpk.js
It seems to work quite well. However, my "port" is far from being complete but
it might be a starting point; at least a prove of concept.

Bye
Jan

> Joey Rios <[email protected]> hat am 16. November 2014 um 20:25
> geschrieben:
>
>
> Hi GLPKers,
> Just wanted to announce a new app and open source project I've put out there. 
> I've gotten GLPK to compile and run within an Android app.  I did this a few
> months ago and it just sort of languished on my local machine.  I've cleaned
> it up and posted all the source to github and placed the app on the Google
> Play store.
> https://play.google.com/store/apps/details?id=com.littlepancake.glpk
> https://github.com/alotau/GLPKAndroid/tree/master
> I'd be happy if Android-inclined GLPK folks tried out either just the app or
> the app and the source code.  Any feedback on the app or the source would be
> appreciated.  Even if you just download the app (it's free) and click around,
> I'd appreciate a review on the Play store to increase the project's
> visibility.
> The app isn't too exciting, but it should demonstrate that GLPK is doing
> something.  You can enter a model in Mathprog format and solve it.  There
> isn't too much feedback from the app if there is a problem with the model, but
> there should be enough there for people who are familiar with Mathprog and
> GLPK.
> Anyway, that's it.
> Thanks,
> Joey                                   
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