> 
> Is there something that should be changed in GLPK for Java to make it 
> more suitable for building your Android app?


Added many more details on the creation process.  Documented at Github in the 
main Readme:

https://github.com/alotau/GLPKAndroid

> 
> On 16.11.2014 20:25, Joey Rios wrote:
> > Hi GLPKers,
> >
> > Just wanted to announce a new app and open source project I've put out
> > there.  I've gotten GLPK to compile and run within an Android app.  I
> > did this a few months ago and it just sort of languished on my local
> > machine.  I've cleaned it up and posted all the source to github and
> > placed the app on the Google Play store.
> >
> > https://play.google.com/store/apps/details?id=com.littlepancake.glpk
> >
> > https://github.com/alotau/GLPKAndroid/tree/master
> >
> > I'd be happy if Android-inclined GLPK folks tried out either just the
> > app or the app and the source code.  Any feedback on the app or the
> > source would be appreciated.  Even if you just download the app (it's
> > free) and click around, I'd appreciate a review on the Play store to
> > increase the project's visibility.
> >
> > The app isn't too exciting, but it should demonstrate that GLPK is doing
> > something.  You can enter a model in Mathprog format and solve it.
> >   There isn't too much feedback from the app if there is a problem with
> > the model, but there should be enough there for people who are familiar
> > with Mathprog and GLPK.
> >
> > Anyway, that's it.
> >
> > Thanks,
> > Joey
> 
> 
                                          
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