> > Is there something that should be changed in GLPK for Java to make it > more suitable for building your Android app?
Added many more details on the creation process. Documented at Github in the main Readme: https://github.com/alotau/GLPKAndroid > > On 16.11.2014 20:25, Joey Rios wrote: > > Hi GLPKers, > > > > Just wanted to announce a new app and open source project I've put out > > there. I've gotten GLPK to compile and run within an Android app. I > > did this a few months ago and it just sort of languished on my local > > machine. I've cleaned it up and posted all the source to github and > > placed the app on the Google Play store. > > > > https://play.google.com/store/apps/details?id=com.littlepancake.glpk > > > > https://github.com/alotau/GLPKAndroid/tree/master > > > > I'd be happy if Android-inclined GLPK folks tried out either just the > > app or the app and the source code. Any feedback on the app or the > > source would be appreciated. Even if you just download the app (it's > > free) and click around, I'd appreciate a review on the Play store to > > increase the project's visibility. > > > > The app isn't too exciting, but it should demonstrate that GLPK is doing > > something. You can enter a model in Mathprog format and solve it. > > There isn't too much feedback from the app if there is a problem with > > the model, but there should be enough there for people who are familiar > > with Mathprog and GLPK. > > > > Anyway, that's it. > > > > Thanks, > > Joey > >
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