Hi everybody, in the next few months, Daniele Sciascia will work on the implementation of a scripting syntax for GNU Smalltalk. The aim of this is to provide a better programming experience than is possible with the file-out (bang-separated chunks) format.
This is an ambitious project, and it is best if no false starts are made on the syntax. Therefore, I am attaching two examples (taken from RandomInt.st and Queens.st in the gst distribution) converted to the new syntax. (We still have no parser, so I'm not completely sure that it will work exactly as I attach it, but it is enough to give the idea). Speak now if you wish. :-) Paolo
Class name: Integer extends: RandomInteger [ <comment: 'My instances are random integers'> <category: 'Examples-Useful'> "Define a class variable" Source := Random new. "Define class methods. An alternative syntax for this is shown in the Queens example (both are acceptable)." Class name: RandomInteger class [ new [ <category: 'instance creation'> ^self error: 'Must use between:and:' ] between: low and: high [ <category: 'instance creation'> | i range | (Source = nil) ifTrue: [ Source := Random new ]. range := high - low + 1. i := (Source next * range) truncated. ^i + low ] ] ]
Class name: NullChessPiece extends: Object [ <category: 'Examples-Classic'> do: aBlock [ "Evaluate aBlock passing all the remaining solutions" <category: 'enumerating'> | result | [ result := self next. result notNil ] whileTrue: [ aBlock value: result ] ] next [ "Answer a solution, or nil if there aren't anymore" <category: 'enumerating'> ^self move ifTrue: [ self result ] ifFalse: [ nil ] ] result [ "Answer all the queens' rows, up to and including the receiver" <category: 'enumerating'> ^OrderedCollection new ] move [ "Move the queen so that it is not menaced, backtracking if necessary. Answer whether a position can be found. If the null queen is asked to advance, the search tree has been walked entirely - so return false." <category: 'solving'> ^false ] menaces: test [ "Answer whether a queen is menaced in the given position by the queens up to and including the receiver. The null queen does not menace anything." <category: 'solving'> ^false ] ] Class: ChessPiece extends: NullChessPiece [ | row column neighbor rows | <category: 'Examples-Classic'> ChessPiece class >> test: side [ <category: 'testing'> | line n | (line := String new: side * 2 + 1) atAll: (1 to: side * 2 + 1 by: 2) put: $|; atAll: (2 to: side * 2 + 1 by: 2) put: $_. n := 0. (self board: side) do: [ :result | n := n + 1. Transcript space; next: side * 2 - 1 put: $_; nl. result do: [:x | line at: x + x put: $*. Transcript nextPutAll: line; nl. line at: x + x put: $_. ]. Transcript nl. ]. Transcript nl. ^n ] ChessPiece class >> board: n [ <category: 'instance creation'> "Answer a ChessPiece which will return results for a chessboard of side n" ^(1 to: n) inject: NullChessPiece new into: [ :neighbor :column | self new setColumn: column rows: n neighbor: neighbor ] ] setColumn: aNumber rows: n neighbor: aChessPiece [ "Initialize the receiver to work on column aNumber of a chessboard of side n, having aChessPiece as a neighbor" <category: 'private'> column := aNumber. rows := n. neighbor := aChessPiece. row := 0. "Put all the queens but the last in some place where they are safe. The last will be requested by sending #next" self neighbor move. ^self ] advance [ "Move the receiver one row further if possible, else backtrack and move to the first row. Answer whether there was a safe position for the neighbor (in the first case, the neighbor was already in a safe position, so answer true!)" <category: 'solving'> ^row = rows ifTrue: [ row := 1. self neighbor move ] ifFalse: [ row := row + 1. true ]. ] row [ <category: 'accessing'> ^row ] column [ <category: 'accessing'> ^column ] neighbor [ <category: 'accessing'> ^neighbor ] menaces: test [ <category: 'inherited'> "Answer whether the receiver or any of the pieces above it menace the `test' piece if it stays where its #row and #column methods say. This method will test if the receiver itself menaces the tested piece and if not will delegate the choice to the neighbor." self subclassResponsibility ] move [ <category: 'inherited'> "Here and in #advance is where the search really takes place. We advance the queen to the next cell; if the edge has been reached, #advance takes care of backtracking by sending #move to the neighbor (which in turn could backtrack). If the queen is safe there, return true; else we advance the queen once more and check again. Sooner or later every queen will be aligned on the right edge and each one will be ask its neighbor to advance. So the first queen will send #move to the NullChessPiece, the NullChessPiece will answer false, and all the invocations of #move will in turn answer false, terminating the search." [ self advance ifFalse: [ ^false ]. self neighbor menaces: self ] whileTrue: [ ]. ^true ] result [ <category: 'inherited'> ^self neighbor result addLast: row; yourself ] ] Class name: Queen extends: ChessPiece [ <category: 'Examples-Classic'> menaces: test [ "Answer whether the receiver or any of the pieces above it menace the `test' piece if it stays where its #row and #column methods say." <category: 'inherited'> | columnDifference rowDifference | columnDifference := (test column - self column) abs. rowDifference := (test row - self row) abs. rowDifference = 0 ifTrue: [ ^true ]. rowDifference = columnDifference ifTrue: [ ^true ]. ^self neighbor menaces: test ] ] (Queen test: 8) printNl.
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