I think that using higher specs for gaming machine is a good idea.
To respect a limitation of r_speeds which out of date is a big limitation
for the mappers.
 
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Cortex
Mappeur et codeur du mod HL Albator pour Half-Life :
www.hlalbator.fr.st
Not a coding question per se, but what do you all think about using higher system specs now that Half-Life is 3 years old? I'd say the average PC is significantly faster than then, so is it ethical now to require higher system specs for Half-Life mods? I'm talking about higher r_speeds for maps, more polys in models, more particles, fancier effects?
What do you think?
 
Neale

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