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Not a coding question per se, but what do you all
think about using higher system specs now that Half-Life is 3 years old? I'd say
the average PC is significantly faster than then, so is it ethical now to
require higher system specs for Half-Life mods? I'm talking about higher
r_speeds for maps, more polys in models, more particles, fancier
effects?
What do you think?
Neale
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- Re: [hlcoders] General question Neale Roberts
- Re: [hlcoders] General question Nathan Taylor
- Re: [hlcoders] General question Neale Roberts
- RE: [hlcoders] General question Erik Johnson
- Re: [hlcoders] General question Neale Roberts
- Re: [hlcoders] General question Nathan Taylor
- Re: [hlcoders] General question Nathan Taylor

