the best place to do that would be in pmove. where footstep sounds are
generated. so it doesnt happen every frame (thats what i did). that way you
only kick up snow/dirt when the foot would be lifting away from the ground.

-omega
Blackened Interactive
http://www.nofadz.com/blackened
----- Original Message -----
From: "Miguel Aleman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 16, 2001 6:00 PM
Subject: Re: [hlcoders] Function run in client.dll everytime the client
moves?


> I programmed a particle engine and I want the player to kick up snow
> whenever he walks on it. I have the texture recognition code done, I just
> need a place to put it.
> ----- Original Message -----
> From: "_Phantom_" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, November 16, 2001 4:56 PM
> Subject: Re: [hlcoders] Function run in client.dll everytime the client
> moves?
>
>
> > hmmm, possibly... can you explain what you are trying to do by any
chance?
> > might help ppl more, and maybe give ya another way of doing it..
> >
> > ----- Original Message -----
> > From: "Miguel Aleman" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, November 16, 2001 10:52 PM
> > Subject: Re: [hlcoders] Function run in client.dll everytime the client
> > moves?
> >
> >
> > > Maybe HUD_PlayerMove?
> > > ----- Original Message -----
> > > From: "Miguel Aleman" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, November 16, 2001 4:49 PM
> > > Subject: [hlcoders] Function run in client.dll everytime the client
> moves?
> > >
> > >
> > > > Thanks phantom for the help on offsets. Do you guys know of a
function
> > in
> > > > the client.dll that is run everytime the client moves?
> > > >
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> > >
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