the best place to do that would be in pmove. where footstep sounds are generated. so it doesnt happen every frame (thats what i did). that way you only kick up snow/dirt when the foot would be lifting away from the ground.
-omega Blackened Interactive http://www.nofadz.com/blackened ----- Original Message ----- From: "Miguel Aleman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, November 16, 2001 6:00 PM Subject: Re: [hlcoders] Function run in client.dll everytime the client moves? > I programmed a particle engine and I want the player to kick up snow > whenever he walks on it. I have the texture recognition code done, I just > need a place to put it. > ----- Original Message ----- > From: "_Phantom_" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, November 16, 2001 4:56 PM > Subject: Re: [hlcoders] Function run in client.dll everytime the client > moves? > > > > hmmm, possibly... can you explain what you are trying to do by any chance? > > might help ppl more, and maybe give ya another way of doing it.. > > > > ----- Original Message ----- > > From: "Miguel Aleman" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, November 16, 2001 10:52 PM > > Subject: Re: [hlcoders] Function run in client.dll everytime the client > > moves? > > > > > > > Maybe HUD_PlayerMove? > > > ----- Original Message ----- > > > From: "Miguel Aleman" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Friday, November 16, 2001 4:49 PM > > > Subject: [hlcoders] Function run in client.dll everytime the client > moves? > > > > > > > > > > Thanks phantom for the help on offsets. Do you guys know of a function > > in > > > > the client.dll that is run everytime the client moves? > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

