yeah, it's in the pm_shared folder for the physics code, so it runs on both
client and server...


----- Original Message -----
From: "Miguel Aleman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, November 16, 2001 11:33 PM
Subject: Re: [hlcoders] Function run in client.dll everytime the client
moves?


> What is the function name? PM_Move?
> ----- Original Message -----
> From: "_Phantom_" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, November 16, 2001 5:21 PM
> Subject: Re: [hlcoders] Function run in client.dll everytime the client
> moves?
>
>
> > hmm, fair point.. also you would want to invert it probably, that way
the
> > sound plays, then the snow comes up..
> >
> > ----- Original Message -----
> > From: "omega" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, November 16, 2001 11:18 PM
> > Subject: Re: [hlcoders] Function run in client.dll everytime the client
> > moves?
> >
> >
> > > the best place to do that would be in pmove. where footstep sounds are
> > > generated. so it doesnt happen every frame (thats what i did). that
way
> > you
> > > only kick up snow/dirt when the foot would be lifting away from the
> > ground.
> > >
> > > -omega
> > > Blackened Interactive
> > > http://www.nofadz.com/blackened
> > > ----- Original Message -----
> > > From: "Miguel Aleman" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, November 16, 2001 6:00 PM
> > > Subject: Re: [hlcoders] Function run in client.dll everytime the
client
> > > moves?
> > >
> > >
> > > > I programmed a particle engine and I want the player to kick up snow
> > > > whenever he walks on it. I have the texture recognition code done, I
> > just
> > > > need a place to put it.
> > > > ----- Original Message -----
> > > > From: "_Phantom_" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Friday, November 16, 2001 4:56 PM
> > > > Subject: Re: [hlcoders] Function run in client.dll everytime the
> client
> > > > moves?
> > > >
> > > >
> > > > > hmmm, possibly... can you explain what you are trying to do by any
> > > chance?
> > > > > might help ppl more, and maybe give ya another way of doing it..
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Miguel Aleman" <[EMAIL PROTECTED]>
> > > > > To: <[EMAIL PROTECTED]>
> > > > > Sent: Friday, November 16, 2001 10:52 PM
> > > > > Subject: Re: [hlcoders] Function run in client.dll everytime the
> > client
> > > > > moves?
> > > > >
> > > > >
> > > > > > Maybe HUD_PlayerMove?
> > > > > > ----- Original Message -----
> > > > > > From: "Miguel Aleman" <[EMAIL PROTECTED]>
> > > > > > To: <[EMAIL PROTECTED]>
> > > > > > Sent: Friday, November 16, 2001 4:49 PM
> > > > > > Subject: [hlcoders] Function run in client.dll everytime the
> client
> > > > moves?
> > > > > >
> > > > > >
> > > > > > > Thanks phantom for the help on offsets. Do you guys know of a
> > > function
> > > > > in
> > > > > > > the client.dll that is run everytime the client moves?
> > > > > > >
> > > > > > > _______________________________________________
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> > > > > > >
> > > > > > >
> > > > > >
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