Hmmm....right now I can't think of a way to hack Valve's consistency to allow this, but you could implement your own consistency system....check the file sizes to see if they match, and if so open it directly and do a CRC...
--- Florian Zschocke <[EMAIL PROTECTED]> wrote: > This is a tricky one. I don't think it does work, but I'll ask > nevertheless. > > What I want to do is check a file on the client to be consistent > with the copy on the server. I do know how to do that in HL code. > What I know is to use PrecacheGeneric() and ForceModified() in > DispatchSpawn(). > > But there is a problem with that. What I want is to keep a copy of > the file on the server and check if it exists on the client. If it > exists on the client I check for consistency. If this check fails, > InconsistentFile() should be called from > the engine. If that check passes, ok. > > BUT, if the file does not exist on the client, I don't want the > server to download that file to the client. I simply want to > ignore it (or get InconsistentFile() called). > > The problem is that precaching a file will cause it to be > downloaded to the client. But I can check consistency only on > precached files. > > Any ideas if what I want could still be done? __________________________________________________ Do You Yahoo!? Find the one for you at Yahoo! Personals http://personals.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

