I'm coding a new HUD element for my mod, and the sprites are getting
blurred--that is, bilinear filtered--when they are displayed on the screen.  I
don't know what's causing this to happen as no other HUD displays are blurred
and I can't see any major differences between my sprite drawing code and the
other HUD sprite drawing code.  Anyone have an idea what could cause HUD
sprites to be blurred?

---Reedbeta



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