I understand blending, where pixels being drawn are affected by the pixels behind them. My problem is the visible blurring, where two or more adjacent pixels are affecting one another. I have an idea that HL is trying to draw my sprites with the wrong dimensions, and attempting to stretch them to match. However, I don't know what could be causing this. I'm passing the correct sprite rectangles into SPR_DrawXXX.
--- omega <[EMAIL PROTECTED]> wrote: > actually, yeah that'd have something to do with it. > additive is affected by everything behind it. its not that they're being > blurred, its the fact you're trying to drawn an additive sprite ontop of > something else (hence making it blend ontop). > the only way to really get the effect you want, would probably be to well, i > dont think you can unless you wanna deal with the blending. > remember what additive does, it takes everything behind it, and goes > brighter based on whats behind, so if you mix the two, you'll get another > color, which looks like whats happening > > > -omega > Blackened Interactive > http://www.nofadz.com/blackened > > > > they're being rendered in different modes arent they? ie: ones transalpha, > > and anothers additive? > > > > -omega > > Blackened Interactive > > http://www.nofadz.com/blackened > > > No, take a closer look. The sprites are definitely getting blurred or > > > something, as details are visible in the sources that aren't in the > > screenshot. > > > The yellow highlight is drawn so that it fits into the black spaces > > around the > > > blue border, yet it looks green in the screenshot, an indication that > > blurring > > > or blending is going on. (When you add yellow and blue, it just makes > > gray or > > > white. However, when yellow and blue are blended it can produce a > > greenish > > > color.) Also, there's the fact that the highlight is only visible on > the > > top > > > and right of the sprite--it should go all the way around, so something > > strange > > > is happening here. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > __________________________________________________ Do You Yahoo!? Yahoo! GeoCities - quick and easy web site hosting, just $8.95/month. http://geocities.yahoo.com/ps/info1 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

