Hulls are defined as boxes in the SDK code, and all collision in the PM code is performed on a box. Is there a restriction in the BSP format or in the engine somewhere that requires this be the case, or (assuming that we wanted to completely rewrite the BSP collision code) would it be possible to implement another hull size, such as a right circular cylinder or a sphere?
Yes, there IS a reason I'm asking this, and it does make sense... -James "Corvidae" Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive (http://www.underhive.com) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

