> For some reason we can't track down the current version of the code is > dropping clients out with the error : > > SZ_GetSpace: overflow on netchan->message > WARNING: reliable overflow for <playername> > > Now, I've done a global search for SZ__GetSpace, netchan, and 'WARNING ... ' > for both client and server and can't find any referance to it. > > The only thing I can possible think it's related to is the new armor value > we have been testing with, as it's currently set at 6000 (I change the > message sending health and armor about to send WORDS and not BYTES). > > Anyone able to shead any light on this? > cheers > Rob
Perhaps you are sending this network message over and over and over and over and... Thus filling up the UDP reliable message stream queue and overflowing. Make sure you don't send the message more than once. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

