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if its for displaying on the hud, you could also
just send in a range of 0-1.0 for percentages.
ie: fValueToClient = armor / 6000;
and then on the client fArmor = fValueFromServer *
6000;
then you only need to send one float. and you
wouldnt even _have_ to do it as a message. pack it into something that already
gets sent to the client that isnt used (theres a LOT of things that are
available in entvars_t/cl_entity_t to use, that are sent over but never
filled)
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Title: Message
- RE: [hlcoders] Singing Walter plugin Chris Glein
- Re: [hlcoders] Singing Walter plugin Miguel Aleman
- [hlcoders] Overflow problem _Phantom_
- Re: [hlcoders] Overflow problem botman
- Re: [hlcoders] Overflow problem _Phantom_
- Re: [hlcoders] Overflow problem Reedbeta
- Re: [hlcoders] Overflow problem Cortex
- RE: [hlcoders] Overflow problem David Flor
- Re: [hlcoders] Overflow problem _Phantom_
- RE: [hlcoders] Overflow problem omega
- RE: [hlcoders] Overflow problem David Flor
- Re: [hlcoders] Singing Walter plugin Nathan Taylor
- RE: [hlcoders] Singing Walter plugin R�my Rakic
- Re: [hlcoders] Singing Walter plugin Miguel Aleman

