John Woodall's question was how to modify the ghostinj.dll, not how to
compile the dedicated server. :)

In any case, if I understand Valve's comments in that chunk of code that
was posted, it seems that ghostinj.dll is a 3rd party dll from GameHost
(a remote server program that lets you start/stop game servers,
configure them, etc - kinda like an uber-rcon)


That code seems to give the server operator the option to enable
GameHost functionality by loading the dll (if the parameter is -usegh,
it'll load the dll)

I'd assume that ghostinj.dll is written & maintained by GameHost, and is
thus most likely closed source. 

It'd be interesting to get some documentation as to what functions this
ghostinj.dll needs to support - Perhaps we could greatly extend the
functionality of servers without much effort? Who knows what goodies lie
in this find :P

david

Lead - Front Line Force, Front Line Tactics
http://www.flfmod.com
http://www.fltmod.com
[EMAIL PROTECTED]

-----Original Message-----
From: Dave R. Meyers [mailto:[EMAIL PROTECTED]] 
Sent: Wednesday, November 28, 2001 11:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] ghostinj.dll?

I think your best bet might be to open the dedicated.* file if you are
running under windows, or type make in the dedicated dir if you are
running
linux.  worked for me.

Dave


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