John Woodall's question was how to modify the ghostinj.dll, not how to compile the dedicated server. :)
In any case, if I understand Valve's comments in that chunk of code that was posted, it seems that ghostinj.dll is a 3rd party dll from GameHost (a remote server program that lets you start/stop game servers, configure them, etc - kinda like an uber-rcon) That code seems to give the server operator the option to enable GameHost functionality by loading the dll (if the parameter is -usegh, it'll load the dll) I'd assume that ghostinj.dll is written & maintained by GameHost, and is thus most likely closed source. It'd be interesting to get some documentation as to what functions this ghostinj.dll needs to support - Perhaps we could greatly extend the functionality of servers without much effort? Who knows what goodies lie in this find :P david Lead - Front Line Force, Front Line Tactics http://www.flfmod.com http://www.fltmod.com [EMAIL PROTECTED] -----Original Message----- From: Dave R. Meyers [mailto:[EMAIL PROTECTED]] Sent: Wednesday, November 28, 2001 11:22 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] ghostinj.dll? I think your best bet might be to open the dedicated.* file if you are running under windows, or type make in the dedicated dir if you are running linux. worked for me. Dave _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

