Ok, this error is going to drive my mod to its death if I can't fix it.  I don't know WHAT causes it or why...  If I start up a map in SP, then go through a trigger_changelevel or use "map levelname" it crashes.  I have the option to debug and when I do MSVC++ says "Unhandled exception in hl.exe (NTDLL.DLL): Access Violation."  Take a look at the picture:

http://www.llamanade.net/ghoul/pictures/ntdll_dll.jpg

I can click OK on the dialog box and then MSVC++ opens up ntdll.dll in Disassembly Mode and points to this line:

77F52236   mov         dword ptr [ecx],eax

This error occured when I changed some code in ItemPostFrame() in CBaseWeapon in weapon.cpp.  It had some stuff too do with a little code I changed there that has to do with the ThirdAttack I added through a tutorial online (don't know where it is).  Before I changed this line the error was less harsh.  Instead of ntdll.dll crashing my kill.dll crashed and pointed to some code in ItemPostFrame() for CBaseWeapon.  The only thing I can think of to fix this is recode the mod, line by line.  If anyone has something to say please respond, this is killing me here.  Thank you.

~Ghoul

Lets leave it at that...

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