> Has anybody seen documentation on pushable objects in
> HL ala Unreal Tournament?
>
> I figure that it could work by making a new item that
> when used it tries to move away from your forward
> vector but not having to 'use' it would be preferred.

You could create a Touch function (i.e. PushTouch()) that would cause the
pushable object to move when it is touched.  You could get the entity that
is doing the touching (i.e. the player) and use it's velocity to determine
which way to push the object without having to USE it.

Jeffrey "botman" Broome

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