I've never seen pushables in unreal, but that sounds a lot like func_pushable... -av
botman wrote: > > Has anybody seen documentation on pushable objects in > > HL ala Unreal Tournament? > > > > I figure that it could work by making a new item that > > when used it tries to move away from your forward > > vector but not having to 'use' it would be preferred. > > You could create a Touch function (i.e. PushTouch()) that would cause the > pushable object to move when it is touched. You could get the entity that > is doing the touching (i.e. the player) and use it's velocity to determine > which way to push the object without having to USE it. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- --------- [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

