I've never seen pushables in unreal, but that sounds a lot like func_pushable...
-av

botman wrote:

> > Has anybody seen documentation on pushable objects in
> > HL ala Unreal Tournament?
> >
> > I figure that it could work by making a new item that
> > when used it tries to move away from your forward
> > vector but not having to 'use' it would be preferred.
>
> You could create a Touch function (i.e. PushTouch()) that would cause the
> pushable object to move when it is touched.  You could get the entity that
> is doing the touching (i.e. the player) and use it's velocity to determine
> which way to push the object without having to USE it.
>
> Jeffrey "botman" Broome
>
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